E-SURVIVAL Dev
64.111.93.112:28025 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #500 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:51 UTC 10d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:17 UTCFW 12d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC 14d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC 15d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC 15d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC 19d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC 20d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC 21d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC 22d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC 25d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC 27d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
E-SURVIVAL Dev ranking: what position does it hold?
Rank #15,975 over the last seven days in player hours: E-SURVIVAL Dev, inside the top 71% of ranked servers. In the trio category, its position is #500.
How many players are on E-SURVIVAL Dev?
At this moment, E-SURVIVAL Dev is offline, with the last sighting 8 days 20 hours ago.
Server Tags
How should the tags on E-SURVIVAL Dev be interpreted?
Read by the game's server browser, the tags E-SURVIVAL Dev publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slot count is 10; ts3 (Group limit): 3 is the largest team allowed; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does E-SURVIVAL Dev appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include E-SURVIVAL Dev are: Best modded Rust servers and Trio servers (group limit 3). It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
Server Information
What Rust version is E-SURVIVAL Dev on?
On Windows, E-SURVIVAL Dev runs Rust network protocol 2634 and build 166494. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of E-SURVIVAL Dev?
Offline now for E-SURVIVAL Dev, last seen 8 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 16 September 2026.
What is the location of E-SURVIVAL Dev?
There is no region published by E-SURVIVAL Dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 64.111.93.112:28025.
Settings & Map
E-SURVIVAL Dev map: which one is it?
Generated by the game, the map on E-SURVIVAL Dev is procedural.
E-SURVIVAL Dev rules and settings: what are they?
No gather rate appears in the name of E-SURVIVAL Dev. Listed group: trio, capped at 3 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. The server has VAC on.
Wipe Schedule
E-SURVIVAL Dev wipe schedule: what does it show?
The wipe times of E-SURVIVAL Dev are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 10 days 20 hours.
What happens on wipe day on E-SURVIVAL Dev?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Connect
E-SURVIVAL Dev joining: how is it done?
Enter client.connect 64.111.93.112:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slot count is 10.
ts3- Group limit 3 is the largest team allowed.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.