Four Horsemen | Dickaroo | PVE | 5X | 10/1
NA 64.40.223.6:28020 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 16h. The force wipe · high confidence
- wipe-day peak
- 9 players, last three wipes
Coming wipes
- 22d 16hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:49 UTCFW 12d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 sit in the rankings?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 ranks #340 in North America and #2,047 overall on player hours over the last seven days, in the top 9% of ranked servers.
What is the player count on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Four Horsemen | Dickaroo | PVE | 5X | 10/1: 2 players now, with 20 slots available. The average player count over the last seven days is 3, with a peak of 8. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 4 players.
Tags and Filters
How should the tags on Four Horsemen | Dickaroo | PVE | 5X | 10/1 be interpreted?
The game's server browser reads these tags from Four Horsemen | Dickaroo | PVE | 5X | 10/1: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): The server has 20 slots; ts16 (Group limit): 16 is the largest team allowed; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): In the server browser it appears under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Four Horsemen | Dickaroo | PVE | 5X | 10/1 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Four Horsemen | Dickaroo | PVE | 5X | 10/1 are: Best 5x Rust servers, Best modded Rust servers, Best Rust PvE servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.
Server Details
Four Horsemen | Dickaroo | PVE | 5X | 10/1 Rust version: which one?
On Windows, Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Four Horsemen | Dickaroo | PVE | 5X | 10/1 smooth?
Its average server fps over the last 48 hours was 65, with a low of 12. Buildings, deployables and the rest of the world accounted for up to 137,927 entities. Memory use peaked at 4,356 MB. Players feel lag when fps is low and entity count climbs.
Four Horsemen | Dickaroo | PVE | 5X | 10/1 uptime and reliability: what are they?
At the moment, Four Horsemen | Dickaroo | PVE | 5X | 10/1 is up. According to its reported uptime, the last restart was about 9 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Its NA tag places Four Horsemen | Dickaroo | PVE | 5X | 10/1 in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 64.40.223.6:28020 is its address.
Rules & Map
Which map is used on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
Generated by the game, the map on Four Horsemen | Dickaroo | PVE | 5X | 10/1 is procedural, size 4,250, seed 129885663. The map can be viewed on RustMaps from this page, since size and seed fix it.
Four Horsemen | Dickaroo | PVE | 5X | 10/1 rules and settings: what are they?
Four Horsemen | Dickaroo | PVE | 5X | 10/1 carries its gather rate in its name: 5x. No more than 16 players to a group. Listed as pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: on.
Wipe Cycle
On what schedule does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe?
The force wipe is the one monthly wipe on Four Horsemen | Dickaroo | PVE | 5X | 10/1. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 12 days 8 hours. The tags declare wipes once a month.
What happens on wipe day on Four Horsemen | Dickaroo | PVE | 5X | 10/1?
An average peak of 9 players was drawn by its recent wipes. 5 hours into the latest wipe, the crowd reached its peak.
How to Join
Four Horsemen | Dickaroo | PVE | 5X | 10/1 joining: how is it done?
Use the F1 console: client.connect 64.40.223.6:28020. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/TEdvqP27An.
Server tags
Published as mp20,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts16,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp20- Max players The server has 20 slots.
ts16- Group limit 16 is the largest team allowed.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.