Lost In Rust Test Server
64.40.8.191:29015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:07 UTC 1d ago | – | – | running | 0 |
| Mon 5 Oct, 23:57 UTC 8d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC 10d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC 10d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC 11d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC 13d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC 15d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC 16d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC 22d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC 29d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC 30d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Lost In Rust Test Server?
Over the last seven days, Lost In Rust Test Server ranks #6,822 in player hours, which is in the top 31% of ranked servers.
What is the player count on Lost In Rust Test Server?
At this moment, Lost In Rust Test Server shows 0 players. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 1 players.
Tags & Lists
Lost In Rust Test Server tags: what do they indicate?
For Lost In Rust Test Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp0 (Max players): Slots: 0; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Lost In Rust Test Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Lost In Rust Test Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
Lost In Rust Test Server Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what Lost In Rust Test Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Lost In Rust Test Server?
Over 48 hours, it averaged 30 server fps; the lowest was 16. Buildings, deployables and the rest of the world accounted for up to 96,313 entities. At its highest, memory usage was 5,719 MB. What players experience as lag is low fps combined with a rising entity count.
Lost In Rust Test Server uptime and reliability: what are they?
Lost In Rust Test Server is currently online. The uptime it reports shows a restart roughly 35 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Lost In Rust Test Server location: where is it?
No region is published by Lost In Rust Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 64.40.8.191:29015 is its address.
Rules & Map
Lost In Rust Test Server map: which one is it?
On Lost In Rust Test Server, the map is procedural, size 4,150 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Called Custom Map on the map list.
Lost In Rust Test Server rules and settings: what are they?
No gather rate appears in the name of Lost In Rust Test Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Cycle
On what schedule does Lost In Rust Test Server wipe?
With irregular wipe times on Lost In Rust Test Server, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 38 hours.
On Lost In Rust Test Server, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 1 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
Connect
What is the process to join Lost In Rust Test Server?
Use the F1 console: client.connect 64.40.8.191:29015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp0- Max players Slots: 0.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.