Atlas - 10x Development
NA 64.40.8.251:28020 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:46 UTC, in 1d 9h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 1d 9hThu 15 Oct, 17:46 UTC
- 8d 9hThu 22 Oct, 17:46 UTC
- 15d 9hThu 29 Oct, 17:46 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 29d 9hThu 12 Nov, 17:46 UTC
- 36d 9hThu 19 Nov, 17:46 UTC
- 43d 9hThu 26 Nov, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTCFW 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Atlas - 10x Development?
In North America, Atlas - 10x Development is #1,367; across all ranked servers, #11,713 on player hours over the last seven days, in the top 52%.
How many players are on Atlas - 10x Development?
The current player count for Atlas - 10x Development is 0. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on Atlas - 10x Development be interpreted?
The game's server browser reads these tags from Atlas - 10x Development: gmrust (Game mode): Rust survival, standard; mp0 (Max players): The server has 0 slots; ts20 (Group limit): Teams can have at most 20 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; modded (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Atlas - 10x Development?
The BestRustServers.xyz lists that include Atlas - 10x Development are: 10x Rust servers, Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server Information
Atlas - 10x Development Rust version: which one?
The combination is Rust network protocol 2634 and build 167584 on Linux for Atlas - 10x Development. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Atlas - 10x Development?
Its average server fps over the last 48 hours was 30, with a low of 30. Buildings, deployables and the rest of the world accounted for up to 2,090 entities. Memory use peaked at 3,589 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Atlas - 10x Development and is it online?
The server is online: Atlas - 10x Development. According to its reported uptime, the last restart was about 36 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 14 September 2026.
Where can Atlas - 10x Development be found?
Its NA tag places Atlas - 10x Development in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 64.40.8.251:28020.
Rules and Settings
Atlas - 10x Development map: which one is it?
A procedural map of size 4,500 and seed 1337 is what Atlas - 10x Development runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Billy Joe's Custom Map.
What are the settings and rules for Atlas - 10x Development?
10x gather: that is the rate Atlas - 10x Development states in its name. Up to 20 players per group. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is off.
Wipe Information
Atlas - 10x Development wipe schedule: what does it show?
As Atlas - 10x Development's record holds too few wipes to confirm its schedule, its tag drives the prediction. Thursday 15 October at 17:46 UTC is when the next wipe is due. The world in play was made 12 days 14 hours. Its tags list a wipe schedule of one week.
On Atlas - 10x Development, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join Atlas - 10x Development?
To connect, type client.connect 64.40.8.251:28020 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts20,^o^z,modded
Game
gmrust- Game mode Rust survival, standard.
mp0- Max players The server has 0 slots.
ts20- Group limit Teams can have at most 20 members.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Game build number: 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
modded- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.