SnowDaddy's Zombie server
EU 65.108.10.160:28035 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 86% in EU, and #626 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe · high confidence
- usual gap
- 1.3 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 21d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:34 UTC 9d ago | 3 | – | running | 0 |
| Sun 4 Oct, 18:54 UTC 10d ago | 3 | – | 0.5 days | 0 |
| Fri 2 Oct, 08:33 UTC 12d ago | 2 | held half | 2.4 days | 2 |
| Thu 1 Oct, 17:55 UTCFW 13d ago | 2 | – | 0.6 days | 1 |
| Wed 30 Sep, 10:22 UTC 14d ago | 2 | – | 1.3 days | 1 |
| Mon 28 Sep, 17:12 UTC 16d ago | 3 | – | 1.7 days | 1 |
| Sun 27 Sep, 11:23 UTC 17d ago | 2 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does SnowDaddy's Zombie server sit in the rankings?
Player hours over the last seven days place SnowDaddy's Zombie server at #2,461 in Europe, and at #15,612 in the top 70% of ranked servers. Within the quad group, it is #626.
What is the player count on SnowDaddy's Zombie server?
The current player count for SnowDaddy's Zombie server is 0, out of 50 slots. The seven-day average player count stands at 0, and the highest point was 1.
Tags & Lists
SnowDaddy's Zombie server tags: what do they indicate?
Read by the game's server browser, the tags SnowDaddy's Zombie server publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams can have at most 4 members; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does SnowDaddy's Zombie server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include SnowDaddy's Zombie server are: Rust servers in Europe, Best modded Rust servers and Rust servers: zombie, undead and infected. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
SnowDaddy's Zombie server Rust version: which one?
On Linux, SnowDaddy's Zombie server runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but it needs to match the protocol to join.
SnowDaddy's Zombie server performance: is it smooth?
Its average server fps over the last 48 hours was 60, with a low of 60. It held up to 302 entities: everything from buildings to deployables in the world. Memory use peaked at 1,157 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of SnowDaddy's Zombie server?
The server is online: SnowDaddy's Zombie server. According to its reported uptime, the last restart was about 9 days 7 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 27 September 2026.
What is the location of SnowDaddy's Zombie server?
With its EU tag, SnowDaddy's Zombie server lists itself in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 65.108.10.160:28035 is its address.
Settings & Map
Which map is used on SnowDaddy's Zombie server?
Generated by the game, the map on SnowDaddy's Zombie server is procedural, size 1,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What rules and configuration does SnowDaddy's Zombie server have?
No gather rate appears in the name of SnowDaddy's Zombie server. Listed group: quad, capped at 4 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC protection is on.
Wipe Schedule
On what schedule does SnowDaddy's Zombie server wipe?
Once a month SnowDaddy's Zombie server wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 9 days 18 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on SnowDaddy's Zombie server?
Across its recent wipes, the busiest point averaged 3 players. 11 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Connect
What is the process to join SnowDaddy's Zombie server?
Enter client.connect 65.108.10.160:28035 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs166652,ts4
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slots: 50.
ts4- Group limit Teams can have at most 4 members.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.