ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS
EU 65.108.196.248:28018 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:54 UTC 13d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS ranking: what position does it hold?
In Europe, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is #2,512; across all ranked servers, #15,867 on player hours over the last seven days, in the top 72%.
What is the player count on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
0 of 100 slots are filled on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS at the moment. Averaged across the last seven days: 0 players.
Server Tags
What is the meaning of the tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
Read by the game's server browser, the tags ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS publishes are: gmrust (Game mode): Rust survival, standard; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^p (PvE): Other players are not a threat here; the world is; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS are: Rust servers in Europe, Best modded Rust servers, Best Rust build servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS on?
The combination is Rust network protocol 2634 and build 167781 on Linux for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Your game has to match the protocol to connect; Steam takes care of updating it.
ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS performance: is it smooth?
Its average server fps over the last 48 hours was 237, with a low of 168. Buildings, deployables and the rest of the world accounted for up to 2,402 entities. Memory use peaked at 1,571 MB. Players feel lag when fps is low and entity count climbs.
How reliable is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS and is it online?
The server is online: ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. About 7 hours ago is when it last restarted, based on its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
In Europe, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS lists itself with its EU tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 65.108.196.248:28018.
Rules & Map
ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS map: which one is it?
On ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS, the map is procedural, size 2,000 with seed 1, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What are the settings and rules for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
A gather rate is not given in the name ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. With no stated limit, groups default to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Cycle
On what schedule does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS wipe?
The record holds too few wipes for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 13 days 9 hours.
What happens on wipe day on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
An average peak of 2 players was drawn by its recent wipes. 39 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
To connect, type client.connect 65.108.196.248:28018 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://enjoythedifference.cloudflareaccess.com/cdn-cgi/access/login/enjoythedifference.net?kid=12168445778a4901142599731de5a4ec369f86b0c74f57391a293221033f65f6&meta=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiIsImtpZCI6IjA1YmYzZjQzOTA1YzIwZDIzYTgwZGM3MjY3OWMwNzdmZTRhYTY0NjI3NTFmMTY5ZjEyNTJiN2FhNDJhMzVhZjcifQ.eyJ0eXBlIjoibWV0YSIsImF1ZCI6IjEyMTY4NDQ1Nzc4YTQ5MDExNDI1OTk3MzFkZTVhNGVjMzY5Zjg2YjBjNzRmNTczOTFhMjkzMjIxMDMzZjY1ZjYiLCJob3N0bmFtZSI6ImVuam95dGhlZGlmZmVyZW5jZS5uZXQiLCJyZWRpcmVjdF91cmwiOiIvIiwic2VydmljZV90b2tlbl9zdGF0dXMiOmZhbHNlLCJpc193YXJwIjpmYWxzZSwiaXNfZ2F0ZXdheSI6ZmFsc2UsImV4cCI6MTc5MjAxMjYxOCwibmJmIjoxNzkyMDEyMzE4LCJpYXQiOjE3OTIwMTIzMTgsImF1dGhfc3RhdHVzIjoiTk9ORSIsIm10bHNfYXV0aCI6eyJjZXJ0X2lzc3Vlcl9kbiI6IiIsImNlcnRfc2VyaWFsIjoiIiwiY2VydF9pc3N1ZXJfc2tpIjoiIiwiY2VydF9wcmVzZW50ZWQiOmZhbHNlLCJjb21tb25fbmFtZSI6IiIsImF1dGhfc3RhdHVzIjoiTk9ORSJ9LCJyZWFsX2NvdW50cnkiOiJERSIsImFwcF9zZXNzaW9uX2hhc2giOiI2ZTczNTc3N2JjMTAxOTZlODc0NTEzMWYxZmM5MjAyNTUzMjU5OGU3YTE3MDFjYTFlYmYyYWZkYmZiNjM1YTU2In0.K4YrFFvdUMT2EwWHkoR8E_lrbO9F1wPkmduLm8q2Oem6YIkIZvn-Tpmm52TKYjq1UenmPl1Ia1psFYxTMPr2Dlrm06n4571MU690w16nGWk1kEjNqwVmbR682c5HXVPG5jmkW41_3IsUa3xwvYKD9c6VhzaE3ngyqR6jomLIGT2ZAH6hhWvLOxPRvvHf0GEIGpQIpjrlxYOdFD6nijCMRaNOIKtwuRySma2VhflW5m3L69z415EtEnpLJhna2jXu_SjuPDrv2NzsSCGFujGXFFo0lkmMZeSVKfdTObLbQCLT7kzdUVkPBE2IZTQmOCSBTZYLcNV79wENCQS3MJmImA&redirect_url=%2F.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^p,^v,EU,gmrust,cs167781,ts8
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players The server has 100 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.