RYZE PROJECT
EU 65.109.115.184:20820 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 19% of all ranked servers, top 52% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 08:32 UTC, in 1d 15h. Its weekly schedule tag · low confidence
- usual gap
- 6.7 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 25% else halves by day 2
Coming wipes
- 1d 15hFri 16 Oct, 08:32 UTC
- 8d 15hFri 23 Oct, 08:32 UTC
- 15d 15hFri 30 Oct, 08:32 UTC
- 22d 1hThu 5 Nov, 19:00 UTCFW
- 22d 15hFri 6 Nov, 08:32 UTC
- 29d 15hFri 13 Nov, 08:32 UTC
- 36d 15hFri 20 Nov, 08:32 UTC
- 43d 15hFri 27 Nov, 08:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 08:32 UTC 5d ago | 4 | – | running | 0 |
| Fri 2 Oct, 15:35 UTC 12d ago | 4 | held half | 6.7 days | 0 |
| Fri 25 Sep, 07:16 UTC 19d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Thu 24 Sep, 17:57 UTC 19d ago | 2 | – | 0.6 days | 0 |
| Tue 22 Sep, 15:48 UTC 22d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sun 13 Sep, 20:41 UTC 30d ago | 3 | halved by day 7 | 8.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
RYZE PROJECT ranking: what position does it hold?
RYZE PROJECT ranks #1,471 in Europe and #4,269 overall on player hours over the last seven days, in the top 19% of ranked servers.
How many players are on RYZE PROJECT?
The current player count for RYZE PROJECT is 0, out of 50 slots. Averaged across the last seven days: 1 players, peaking at 4. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 1.
Tags and Filters
How should the tags on RYZE PROJECT be interpreted?
For RYZE PROJECT, the game's server browser reads the following tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does RYZE PROJECT appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include RYZE PROJECT: Rust servers in Europe and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server Information
RYZE PROJECT Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what RYZE PROJECT uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on RYZE PROJECT smooth?
Over 48 hours, it averaged 177 server fps; the lowest was 23. It held up to 75,028 entities: everything from buildings to deployables in the world. The maximum memory used was 2,948 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of RYZE PROJECT?
At the moment, RYZE PROJECT is up. About 12 hours ago is when it last restarted, based on its uptime. It was up 95% of the time over the last 7 full days, 160 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of RYZE PROJECT?
With its EU tag, RYZE PROJECT lists itself in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 65.109.115.184:20820.
Rules and Settings
What is the map on RYZE PROJECT?
A procedural map of size 3,650 and seed 1988292877 is what RYZE PROJECT runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
RYZE PROJECT rules and settings: what are they?
A gather rate is not given in the name RYZE PROJECT. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. Self-described as vanilla: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Schedule
When does RYZE PROJECT wipe?
Its tag supplies the prediction for RYZE PROJECT, because too few wipes are on record to confirm the schedule. Due next is a wipe on Friday 16 October at 08:32 UTC. The world in play was made 5 days 7 hours. The tags state a weekly wipe cycle.
What happens on wipe day on RYZE PROJECT?
An average peak of 3 players was drawn by its recent wipes. 7 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 25% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
Connect
What is the process to join RYZE PROJECT?
To connect, type client.connect 65.109.115.184:20820 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://discord.com/invite/nbB3pn2X.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp50- Max players Slots: 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly A wipe each week.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.