TheGamingTime
65.21.133.139:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC 2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
TheGamingTime ranking: what position does it hold?
In the top 72% of all ranked servers, TheGamingTime is #15,909 on player hours for the last seven days.
How many players are on TheGamingTime?
0 of 150 slots are filled on TheGamingTime at the moment. The average player count over the last seven days is 0.
Tags and Filters
TheGamingTime tags: what do they indicate?
The game's server browser reads these tags from TheGamingTime: gmrust (Game mode): Standard survival gameplay; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
TheGamingTime in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include TheGamingTime: Best modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
What Rust version is TheGamingTime on?
The combination is Rust network protocol 2634 and build 167781 on Linux for TheGamingTime. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on TheGamingTime smooth?
For the past 48 hours, server fps averaged 50, never dropping below 43. Buildings, deployables and the rest of the world accounted for up to 117,046 entities. The maximum memory used was 4,254 MB. Players feel lag when fps is low and entity count climbs.
How reliable is TheGamingTime and is it online?
TheGamingTime is currently online. The uptime it reports shows a restart roughly 11 hours ago. Over the past 7 full days, it was online 53 of 168 hours, 32% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
TheGamingTime location: where is it?
No region is given by TheGamingTime. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 65.21.133.139:28015 is its address.
Settings & Map
Which map is used on TheGamingTime?
Generated by the game, the map on TheGamingTime is procedural, size 4,500, seed 1. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does TheGamingTime have?
A gather rate is not given in the name TheGamingTime. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Information
On what schedule does TheGamingTime wipe?
The record holds too few wipes for TheGamingTime to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 2 days 21 hours.
What happens on wipe day on TheGamingTime?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
TheGamingTime joining: how is it done?
Enter client.connect 65.21.133.139:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp150,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp150- Max players The server has 150 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.