SCAVENGERSHAVEN.NET (TEST SERVER)
NA 66.51.96.65:28010 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA, and #510 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 17:30 UTC, in 6d 6h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
SCAVENGERSHAVEN.NET (TEST SERVER) ranking: what position does it hold?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) is #1,542; across all ranked servers, #15,947 on player hours over the last seven days, in the top 72%. Within the trio group, it is #510.
How many players are on SCAVENGERSHAVEN.NET (TEST SERVER)?
The current player count for SCAVENGERSHAVEN.NET (TEST SERVER) is 0, out of 50 slots. Averaged across the last seven days: 0 players.
Tags and Filters
How should the tags on SCAVENGERSHAVEN.NET (TEST SERVER) be interpreted?
The game's server browser reads these tags from SCAVENGERSHAVEN.NET (TEST SERVER): gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts3 (Group limit): Teams can have at most 3 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): The server browser lists it under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include SCAVENGERSHAVEN.NET (TEST SERVER) are: Best modded Rust servers, Trio servers (group limit 3) and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Server Overview
SCAVENGERSHAVEN.NET (TEST SERVER) Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for SCAVENGERSHAVEN.NET (TEST SERVER). Steam updates your game automatically, but it needs to match the protocol to join.
SCAVENGERSHAVEN.NET (TEST SERVER) performance: is it smooth?
For the past 48 hours, server fps averaged 5, never dropping below 5. Buildings, deployables and the rest of the world accounted for up to 151,067 entities. The maximum memory used was 3,486 MB. What players experience as lag is low fps combined with a rising entity count.
SCAVENGERSHAVEN.NET (TEST SERVER) uptime and reliability: what are they?
The server is online: SCAVENGERSHAVEN.NET (TEST SERVER). The uptime it reports shows a restart roughly 15 hours ago. The first time BestRustServers.xyz saw it was on 13 October 2026.
SCAVENGERSHAVEN.NET (TEST SERVER) location: where is it?
Its NA tag places SCAVENGERSHAVEN.NET (TEST SERVER) in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 66.51.96.65:28010.
Settings & Map
Which map is used on SCAVENGERSHAVEN.NET (TEST SERVER)?
A procedural map of size 4,000 and seed 1337 is what SCAVENGERSHAVEN.NET (TEST SERVER) runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Map: SCAV.GG.
What are the settings and rules for SCAVENGERSHAVEN.NET (TEST SERVER)?
A gather rate is not given in the name SCAVENGERSHAVEN.NET (TEST SERVER). The group limit stands at 3 players, listed as trio. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC on.
Wipe Information
SCAVENGERSHAVEN.NET (TEST SERVER) wipe schedule: what does it show?
From weekly: 7 days after its last wipe, an estimate is made of SCAVENGERSHAVEN.NET (TEST SERVER)'s next wipe. Tuesday 20 October at 17:30 UTC is when the next wipe is due. Its world dates from 17 hours. The tags state a weekly wipe cycle.
How to Join
How can I connect to SCAVENGERSHAVEN.NET (TEST SERVER)?
Use the F1 console: client.connect 66.51.96.65:28010. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://www.scavengershaven.net/.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts3,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts3- Group limit Teams can have at most 3 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly A wipe each week.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.