ScoobyD's Playground
NA 66.51.96.72:28060 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 02:23 UTC, in 6d 16h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
ScoobyD's Playground ranking: what position does it hold?
In North America, ScoobyD's Playground is #1,543; across all ranked servers, #15,960 on player hours over the last seven days, in the top 71%.
How many players are on ScoobyD's Playground?
The current player count for ScoobyD's Playground is 0, out of 50 slots. The average player count over the last seven days is 0.
Tags & Lists
ScoobyD's Playground tags: what do they indicate?
Read by the game's server browser, the tags ScoobyD's Playground publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Game build number: 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does ScoobyD's Playground appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include ScoobyD's Playground: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server Information
What Rust version is ScoobyD's Playground on?
Rust network protocol 2633 and build 165217 on Linux is what ScoobyD's Playground uses. Steam updates your game automatically, but it needs to match the protocol to join.
ScoobyD's Playground performance: is it smooth?
Over 48 hours, it averaged 86 server fps; the lowest was 73. Buildings, deployables and the rest of the world accounted for up to 43,290 entities. At its highest, memory usage was 4,332 MB. A climbing entity count and low fps are felt by players as lag.
ScoobyD's Playground uptime and reliability: what are they?
The server is online: ScoobyD's Playground. The uptime it reports shows a restart roughly 14 days 19 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
ScoobyD's Playground location: where is it?
Its NA tag places ScoobyD's Playground in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 66.51.96.72:28060.
Rules and Settings
ScoobyD's Playground map: which one is it?
On ScoobyD's Playground, the map is procedural, size 3,000 with seed 315848369, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does ScoobyD's Playground have?
No gather rate appears in the name of ScoobyD's Playground. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. The server has VAC on.
Wipe Cycle
ScoobyD's Playground wipe schedule: what does it show?
From biweekly: 14 days after its last wipe, an estimate is made of ScoobyD's Playground's next wipe. On Wednesday 21 October at 02:23 UTC the next wipe is due. The current world has been running since 35 days 7 hours. A two-week wipe schedule is given in its tags.
Connect
What is the process to join ScoobyD's Playground?
Use the F1 console: client.connect 66.51.96.72:28060. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2633,^z,^y,^b,NA,gmrust,cs165217,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Game build number: 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.