Deaths Doorsteps
NA 66.51.96.95:28010 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers, top 43% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 23:09 UTC, in 1d 23h. Its weekly schedule tag · low confidence
- usual gap
- 6 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 33% else halves by day 4
Coming wipes
- 1d 23hFri 16 Oct, 23:09 UTC
- 8d 23hFri 23 Oct, 23:09 UTC
- 15d 23hFri 30 Oct, 23:09 UTC
- 21d 18hThu 5 Nov, 19:00 UTCFW
- 22d 23hFri 6 Nov, 23:09 UTC
- 29d 23hFri 13 Nov, 23:09 UTC
- 36d 23hFri 20 Nov, 23:09 UTC
- 43d 23hFri 27 Nov, 23:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 23:09 UTC 5d ago | 4 | – | running | 0 |
| Thu 1 Oct, 17:37 UTCFW 13d ago | 3 | halved by day 5 | 8.2 days | 0 |
| Wed 30 Sep, 22:05 UTC 14d ago | 3 | – | 0.8 days | 0 |
| Fri 25 Sep, 13:23 UTC 19d ago | 5 | halved by day 3 | 5.4 days | 0 |
| Fri 18 Sep, 22:00 UTC 26d ago | 4 | held half | 6.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Deaths Doorsteps ranking: what position does it hold?
Player hours over the last seven days place Deaths Doorsteps at #789 in North America, and at #4,478 in the top 20% of ranked servers.
What is the player count on Deaths Doorsteps?
0 of 50 slots are filled on Deaths Doorsteps at the moment. Averaged across the last seven days: 0 players, peaking at 4. The busiest time in the last 48 hours was 12:00 UTC, when the average player count was 1.
Tags and Filters
Deaths Doorsteps tags: what do they indicate?
For Deaths Doorsteps, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Running build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^w (Weekly): A wipe each week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it appears under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Deaths Doorsteps in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Deaths Doorsteps are: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server Overview
Deaths Doorsteps Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for Deaths Doorsteps. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Deaths Doorsteps smooth?
Over 48 hours, it averaged 54 server fps; the lowest was 47. Buildings, deployables and the rest of the world accounted for up to 95,534 entities. The maximum memory used was 4,798 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Deaths Doorsteps and is it online?
Deaths Doorsteps is currently online. According to its reported uptime, the last restart was about 2 days 13 hours ago. It was up 78% of the time over the last 7 full days, 131 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Deaths Doorsteps location: where is it?
Its NA tag places Deaths Doorsteps in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 66.51.96.95:28010 is its address.
Settings & Map
Which map is used on Deaths Doorsteps?
Generated by the game, the map on Deaths Doorsteps is procedural, size 6,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What are the settings and rules for Deaths Doorsteps?
No gather rate appears in the name of Deaths Doorsteps. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC on.
Wipe Information
Deaths Doorsteps wipe schedule: what does it show?
The prediction for Deaths Doorsteps follows its tag, since too few wipes are on record to confirm its schedule. On Friday 16 October at 23:09 UTC the next wipe is due. Its world dates from 5 days. Weekly wipes are declared in its tags.
On Deaths Doorsteps, what occurs on wipe day?
An average peak of 3 players was drawn by its recent wipes. 15 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 33% of its recent wipes. When it fell, the crowd dropped under half by day 4.
Join Server
What is the process to join Deaths Doorsteps?
To connect, type client.connect 66.51.96.95:28010 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slots: 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Running build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly A wipe each week.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.