Deep Sea Sask
66.51.98.56:28045 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Deep Sea Sask sit in the rankings?
In the top 71% of all ranked servers, Deep Sea Sask is #15,960 on player hours for the last seven days.
How many players are on Deep Sea Sask?
The current player count for Deep Sea Sask is 0, out of 50 slots. The seven-day average player count stands at 0.
Tags and Filters
How should the tags on Deep Sea Sask be interpreted?
Read by the game's server browser, the tags Deep Sea Sask publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs165217 (Build): Game build number: 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): This server wipes once a month on the force wipe; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Deep Sea Sask appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Deep Sea Sask are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server Information
Deep Sea Sask Rust version: which one?
Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Deep Sea Sask performance: is it smooth?
For the past 48 hours, server fps averaged 60, never dropping below 57. The entity count reached 61,333, covering buildings, deployables and all other world objects. At its highest, memory usage was 4,599 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Deep Sea Sask?
At the moment, Deep Sea Sask is up. According to its reported uptime, the last restart was about 12 days 16 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 1 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of Deep Sea Sask?
No region is published by Deep Sea Sask. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 66.51.98.56:28045 is its address.
Rules & Map
What is the map on Deep Sea Sask?
On Deep Sea Sask, the map is procedural, size 3,400 with seed 1410202462, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Deep Sea Sask rules and settings: what are they?
The name Deep Sea Sask carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Information
Deep Sea Sask wipe schedule: what does it show?
The next wipe for Deep Sea Sask is an estimate based on the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 21 days 12 hours. Its tags give a wipe schedule of one month.
How to Join
Deep Sea Sask joining: how is it done?
To connect, type client.connect 66.51.98.56:28045 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit Default team size: 8.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs165217- Build Game build number: 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.