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44,241 players on 11,520 servers

Offline #7,758

Joe's Private Playland

NA 66.51.98.70:28000 checked 1d ago

quad monthly wipes moddedoxidesoftcore

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak2
AveragePeak
0123410:0011:0012:0013:0014:0015:00

Hourly average and peak, UTC.

Server performance

02040608010:0011:0012:0013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 35% of all ranked servers, top 63% in NA, and #419 of the quad servers (top 52%). Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Facepunch Softcore 1NA · quad · monthly · 92 on average
23/300
[US] Facepunch Softcore 2NA · quad · monthly · 72 on average
18/300
3/200
8/80
1/100
Poon Plowers | Monthly | Softcore | No BP WipeNA · quad · monthly · 3 on average
1/100

Quick answers

from the figures on this page

Player Count

What is the rank of Joe's Private Playland?

Joe's Private Playland ranks #1,166 in North America and #7,758 overall on player hours over the last seven days, in the top 35% of ranked servers. Within the quad group, it is #419.

What is the player count on Joe's Private Playland?

At this moment, Joe's Private Playland is offline, with the last sighting 42 hours ago. The average player count over the last seven days is 0, with a peak of 2.

Server Tags

How should the tags on Joe's Private Playland be interpreted?

For Joe's Private Playland, the game's server browser reads the following tags: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Teams can have at most 4 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^s (Softcore): Facepunch's softcore ruleset: some inventory is retained after death; ^r (Roleplay): Listed as a roleplay server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): Server browser category: North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Where does Joe's Private Playland appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include Joe's Private Playland are: Best modded Rust servers, Rust roleplay servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

Server Details

What Rust version is Joe's Private Playland on?

On Linux, Joe's Private Playland runs Rust network protocol 2634 and build 167398. Joining requires the same protocol; Steam updates your game for you.

How smooth is the performance on Joe's Private Playland?

Over 48 hours, it averaged 60 server fps; the lowest was 60. Buildings, deployables and the rest of the world accounted for up to 143,461 entities. Memory use peaked at 4,289 MB. A climbing entity count and low fps are felt by players as lag.

Joe's Private Playland uptime and reliability: what are they?

Last seen 42 hours ago, Joe's Private Playland is currently offline. According to its reported uptime, the last restart was about 42 hours ago. It was up 56% of the time over the last 3 full days, 40 of 72 hours. On 11 October 2026, BestRustServers.xyz saw it for the first time.

Where can Joe's Private Playland be found?

In North America, Joe's Private Playland lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 66.51.98.70:28000 is its address.

Settings & Map

Joe's Private Playland map: which one is it?

On Joe's Private Playland, the map is procedural, size 5,000 with seed 1, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.

What rules and configuration does Joe's Private Playland have?

The name Joe's Private Playland carries no gather multiplier. The group limit stands at 4 players, listed as quad. Listed as softcore, An easier mode from Facepunch: part of your loot stays with you. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.

Wipe Schedule

On what schedule does Joe's Private Playland wipe?

The next wipe for Joe's Private Playland is an estimate based on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 4 days 6 hours. The tags declare wipes once a month.

Connect

How can I connect to Joe's Private Playland?

Use the F1 console: client.connect 66.51.98.70:28000. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167398,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players The server has 50 slots.
ts4
Group limit Teams can have at most 4 members.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167398
Build Build 167398.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly This server wipes once a month on the force wipe.

Difficulty

^s
Softcore Facepunch's softcore ruleset: some inventory is retained after death.

Gameplay

^r
Roleplay Listed as a roleplay server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded category applies; plugins or settings alter gameplay.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.