Standard Deviation- PvE, No Decay, survival variable.
NA 66.51.98.74:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 66% in NA, and #457 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence
- usual gap
- 6.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 22d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTCFW 12d ago | 1 | – | running | 0 |
| Thu 24 Sep, 20:06 UTC 19d ago | 1 | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Standard Deviation- PvE, No Decay, survival variable. sit in the rankings?
In North America, Standard Deviation- PvE, No Decay, survival variable. is #1,228; across all ranked servers, #8,400 on player hours over the last seven days, in the top 38%. In the quad category, its position is #457.
How many players are on Standard Deviation- PvE, No Decay, survival variable.?
The current player count for Standard Deviation- PvE, No Decay, survival variable. is 0, out of 50 slots. The average player count over the last seven days is 0, with a peak of 1. The busiest time in the last 48 hours was 03:00 UTC, when the average player count was 1.
Tags & Lists
How should the tags on Standard Deviation- PvE, No Decay, survival variable. be interpreted?
The game's server browser reads these tags from Standard Deviation- PvE, No Decay, survival variable.: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams can have at most 4 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): This server wipes once a month on the force wipe; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Standard Deviation- PvE, No Decay, survival variable. appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Standard Deviation- PvE, No Decay, survival variable. are: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
Standard Deviation- PvE, No Decay, survival variable. Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what Standard Deviation- PvE, No Decay, survival variable. uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Standard Deviation- PvE, No Decay, survival variable. performance: is it smooth?
Over 48 hours, it averaged 56 server fps; the lowest was 12. It held up to 75,468 entities: everything from buildings to deployables in the world. Memory use peaked at 2,524 MB. A climbing entity count and low fps are felt by players as lag.
Standard Deviation- PvE, No Decay, survival variable. uptime and reliability: what are they?
At the moment, Standard Deviation- PvE, No Decay, survival variable. is up. According to its reported uptime, the last restart was about 9 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Standard Deviation- PvE, No Decay, survival variable. location: where is it?
With its NA tag, Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 66.51.98.74:28015 is its address.
Settings & Map
Which map is used on Standard Deviation- PvE, No Decay, survival variable.?
Generated by the game, the map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 3,500, seed 1. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Standard Deviation- PvE, No Decay, survival variable.?
A gather rate is not given in the name Standard Deviation- PvE, No Decay, survival variable.. The group limit stands at 4 players, listed as quad. It runs pve, no combat against other players. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. The server has VAC on.
Wipe Cycle
When does Standard Deviation- PvE, No Decay, survival variable. wipe?
The force wipe is the one monthly wipe on Standard Deviation- PvE, No Decay, survival variable.. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been running since 12 days 2 hours. Monthly wipes appear in its tags.
What happens on wipe day on Standard Deviation- PvE, No Decay, survival variable.?
Across its recent wipes, the busiest point averaged 1 players. 2 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.
Connect
What is the process to join Standard Deviation- PvE, No Decay, survival variable.?
Use the F1 console: client.connect 66.51.98.74:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slots: 50.
ts4- Group limit Teams can have at most 4 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.