EverGreene PvE | Development
NA 66.51.99.40:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence
- usual gap
- 10.8 days between real wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 22d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 13:53 UTC 1d ago | – | – | running | 0 |
| Thu 1 Oct, 18:08 UTCFW 12d ago | 3 | halved by day 1 | 10.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does EverGreene PvE | Development sit in the rankings?
EverGreene PvE | Development ranks #892 in North America and #5,125 overall on player hours over the last seven days, in the top 23% of ranked servers.
What is the player count on EverGreene PvE | Development?
0 of 50 slots are filled on EverGreene PvE | Development at the moment. The average player count over the last seven days is 0, with a peak of 2. In the last 48 hours, 05:00 UTC saw the highest activity, with an average of 2 players.
Tags & Lists
EverGreene PvE | Development tags: what do they indicate?
For EverGreene PvE | Development, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slot count is 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does EverGreene PvE | Development appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include EverGreene PvE | Development are: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server Information
EverGreene PvE | Development Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for EverGreene PvE | Development. Joining requires the same protocol; Steam updates your game for you.
EverGreene PvE | Development performance: is it smooth?
Its average server fps over the last 48 hours was 80, with a low of 5. Buildings, deployables and the rest of the world accounted for up to 82,008 entities. The maximum memory used was 2,890 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is EverGreene PvE | Development and is it online?
EverGreene PvE | Development is currently online. According to its reported uptime, the last restart was about 13 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can EverGreene PvE | Development be found?
With its NA tag, EverGreene PvE | Development lists itself in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.40:28015.
Settings & Map
EverGreene PvE | Development map: which one is it?
A procedural map of size 3,700 and seed 1895876822 is what EverGreene PvE | Development runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for EverGreene PvE | Development?
A gather rate is not given in the name EverGreene PvE | Development. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Information
When does EverGreene PvE | Development wipe?
EverGreene PvE | Development wipes at the monthly force wipe only. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play was made 43 hours. The tags declare wipes once a month.
On EverGreene PvE | Development, what occurs on wipe day?
An average peak of 3 players was drawn by its recent wipes. 2 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
How to Join
What is the process to join EverGreene PvE | Development?
Enter client.connect 66.51.99.40:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://discord.com/invite/qsaaWXKWt4.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slot count is 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.