2X- Dingo Rust - Weekly-Quads
NA 66.51.99.69:28060 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers, top 64% in NA, and #432 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:12 UTC, in 1d 4h. Its weekly schedule tag · low confidence
- usual gap
- 7 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 1d 4hThu 15 Oct, 18:12 UTC
- 8d 4hThu 22 Oct, 18:12 UTC
- 15d 4hThu 29 Oct, 18:12 UTC
- 22d 5hThu 5 Nov, 19:00 UTCFW
- 29d 4hThu 12 Nov, 18:12 UTC
- 36d 4hThu 19 Nov, 18:12 UTC
- 43d 4hThu 26 Nov, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:12 UTC 5d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:13 UTCFW 12d ago | 2 | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
2X- Dingo Rust - Weekly-Quads ranking: what position does it hold?
Player hours over the last seven days place 2X- Dingo Rust - Weekly-Quads at #1,189 in North America, and at #7,894 in the top 35% of ranked servers. In the quad category, its position is #432.
How many players are on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads: 0 players now, with 100 slots available. The seven-day average player count stands at 0, and the highest point was 2.
Tags and Filters
How should the tags on 2X- Dingo Rust - Weekly-Quads be interpreted?
The game's server browser reads these tags from 2X- Dingo Rust - Weekly-Quads: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^w (Weekly): A wipe each week; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): Server browser category: North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does 2X- Dingo Rust - Weekly-Quads appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 2X- Dingo Rust - Weekly-Quads are: Rust servers with 2x gather rate, Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server Information
What Rust version is 2X- Dingo Rust - Weekly-Quads on?
On Linux, 2X- Dingo Rust - Weekly-Quads runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on 2X- Dingo Rust - Weekly-Quads smooth?
For the past 48 hours, server fps averaged 57, never dropping below 5. It held up to 96,659 entities: everything from buildings to deployables in the world. Memory use peaked at 3,216 MB. A climbing entity count and low fps are felt by players as lag.
2X- Dingo Rust - Weekly-Quads uptime and reliability: what are they?
The server is online: 2X- Dingo Rust - Weekly-Quads. About 1 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 1 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of 2X- Dingo Rust - Weekly-Quads?
In North America, 2X- Dingo Rust - Weekly-Quads lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 66.51.99.69:28060.
Rules & Map
Which map is used on 2X- Dingo Rust - Weekly-Quads?
On 2X- Dingo Rust - Weekly-Quads, the map is procedural, size 4,050 with seed 702336301, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads carries its gather rate in its name: 2x. A group of 4 players is the maximum, given as quad. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
When does 2X- Dingo Rust - Weekly-Quads wipe?
Its tag supplies the prediction for 2X- Dingo Rust - Weekly-Quads, because too few wipes are on record to confirm the schedule. Due next is a wipe on Thursday 15 October at 18:12 UTC. The current world has been running since 5 days 19 hours. Its tags list a wipe schedule of one week.
What happens on wipe day on 2X- Dingo Rust - Weekly-Quads?
An average peak of 2 players was drawn by its recent wipes. 22 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 3.
How to Join
2X- Dingo Rust - Weekly-Quads joining: how is it done?
Use the F1 console: client.connect 66.51.99.69:28060. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167781,ts4,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp100- Max players Slots: 100.
ts4- Group limit Team size is capped at 4.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly A wipe each week.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.