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51,895 players on 11,625 servers

Offline #15,986

Renzo Rust - In Development

NA 66.51.99.76:28025 checked 6h ago

weekly wipes moddedcarbon

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeakWipe
0123400:0008:0016:0001:0009:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608000:0008:0016:0001:0009:0017:00Wiped Mon 12 Oct, 20:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 20:06 UTC, in 2d 20h. Every Monday and Friday at 20:06 UTC · high confidence

usual gap
3.5 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  • 2d 20hFri 16 Oct, 20:06 UTC
  • 5d 20hMon 19 Oct, 20:06 UTC
  • 9d 20hFri 23 Oct, 20:06 UTC
  • 12d 20hMon 26 Oct, 20:06 UTC
  • 16d 20hFri 30 Oct, 20:06 UTC
  • 19d 20hMon 2 Nov, 20:06 UTC
  • 22d 19hThu 5 Nov, 19:00 UTCFW
  • 23d 20hFri 6 Nov, 20:06 UTC

The first 48 hours of its last wipes

Fri 9 OctMon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC 1d ago – – running 0
Fri 9 Oct, 20:06 UTC 4d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC 8d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC 11d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTCFW 12d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC 15d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC 18d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC 22d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC 25d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC 29d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
13/100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average
5/150
Rusty CageNA · groups of 10+ · weekly · 1 on average
1/50
Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average
47/250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average
56/250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 159 on average
648/650

Quick answers

from the figures on this page

Player Count

Where does Renzo Rust - In Development sit in the rankings?

In North America, Renzo Rust - In Development is #1,549; across all ranked servers, #15,986 on player hours over the last seven days, in the top 71%.

Is Renzo Rust - In Development busy?

At this moment, Renzo Rust - In Development is offline, with the last sighting 6 hours ago. The seven-day average player count stands at 0.

Server Tags

Renzo Rust - In Development tags: what do they indicate?

Read by the game's server browser, the tags Renzo Rust - In Development publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^w (Weekly): Wipes happen weekly; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins; NA (North America): Server browser category: North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Where does Renzo Rust - In Development appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include Renzo Rust - In Development: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Server Overview

Renzo Rust - In Development Rust version: which one?

The combination is Rust network protocol 2634 and build 167584 on Linux for Renzo Rust - In Development. Your game has to match the protocol to connect; Steam takes care of updating it.

Renzo Rust - In Development performance: is it smooth?

Its average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and the rest of the world accounted for up to 28,734 entities. Memory use peaked at 2,460 MB. What players experience as lag is low fps combined with a rising entity count.

Renzo Rust - In Development uptime and reliability: what are they?

Last seen 6 hours ago, Renzo Rust - In Development is currently offline. About 21 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.

Where can Renzo Rust - In Development be found?

Its NA tag places Renzo Rust - In Development in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 66.51.99.76:28025.

Rules and Settings

Which map is used on Renzo Rust - In Development?

Generated by the game, the map on Renzo Rust - In Development is procedural, size 2,500, seed 1826895022. View it on RustMaps from this page: identical size and seed produce an identical map.

What are the settings and rules for Renzo Rust - In Development?

A gather rate is not given in the name Renzo Rust - In Development. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC: on.

Wipe Information

Renzo Rust - In Development wipe schedule: what does it show?

Wipes on Renzo Rust - In Development run every Monday and Friday at 20:06 UTC. Friday 16 October at 20:06 UTC is when the next wipe is due. The world in play was made 27 hours. Its tags list a wipe schedule of one week.

What happens on wipe day on Renzo Rust - In Development?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How to Join

How can I connect to Renzo Rust - In Development?

Use the F1 console: client.connect 66.51.99.76:28025. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/u7StnUcXSR.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Slots: 50.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167584
Build Game build number: 167584.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code not set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Mods and access

^z
Modded Under Modded, because plugins or settings modify play.
^y
Carbon Uses Carbon for plugins.

Region

NA
North America Server browser category: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.