Rust Defensive Telemetry Lab
66.68.241.220:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Rust Defensive Telemetry Lab sit in the rankings?
In the top 52% of all ranked servers, Rust Defensive Telemetry Lab is #11,531 on player hours for the last seven days.
How many players are on Rust Defensive Telemetry Lab?
At this moment, Rust Defensive Telemetry Lab is offline, with the last sighting 47 hours ago. The seven-day average player count stands at 1, and the highest point was 1.
Server Tags
What is the meaning of the tags on Rust Defensive Telemetry Lab?
The game's server browser reads these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Rust Defensive Telemetry Lab in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Rust Defensive Telemetry Lab are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
What Rust version is Rust Defensive Telemetry Lab on?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab uses. Steam updates your game automatically, but it needs to match the protocol to join.
Rust Defensive Telemetry Lab uptime and reliability: what are they?
Last seen 47 hours ago, Rust Defensive Telemetry Lab is currently offline. In 1 full day, uptime was 0%; hours online: 0 of 24. On 12 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of Rust Defensive Telemetry Lab?
No region is given by Rust Defensive Telemetry Lab. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 66.68.241.220:28015 is its address.
Settings & Map
What is the map on Rust Defensive Telemetry Lab?
Generated by the game, the map on Rust Defensive Telemetry Lab is procedural.
What are the settings and rules for Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Information
When does Rust Defensive Telemetry Lab wipe?
Rust Defensive Telemetry Lab's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 2 days 9 hours.
Connect
Rust Defensive Telemetry Lab joining: how is it done?
Enter client.connect 66.68.241.220:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slots: 100.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Running build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.