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BestRustServers.xyz

54,874 players on 11,578 servers

Online #11,805

ZombieNET

74.110.198.225:28015 checked 11m ago

Players

Now0/500
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75119:0020:0021:0023:0000:0001:00Wiped Sat 17 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020019:0020:0021:0023:0000:0001:00Wiped Sat 17 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 342 on average
144/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average
290/300
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 265 on average
241/275
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 258 on average
777/800
Rustoria.co - EU LongEU · groups of 14+ · monthly · 251 on average
107/200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 245 on average
106/250

Quick answers

from the figures on this page

Player Count

ZombieNET ranking: what position does it hold?

In the top 53% of all ranked servers, ZombieNET is #11,805 on player hours for the last seven days.

Is ZombieNET busy?

ZombieNET: 0 players now, with 500 slots available. The average player count over the last seven days is 0, with a peak of 1. In the last 48 hours, 01:00 UTC saw the highest activity, with an average of 1 players.

Tags & Lists

How should the tags on ZombieNET be interpreted?

For ZombieNET, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): Slot count is 500; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Which lists and filters on BestRustServers.xyz contain ZombieNET?

These BestRustServers.xyz lists include ZombieNET: Rust community servers, ranked and Rust servers: zombie, undead and infected. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server Information

What Rust version is ZombieNET on?

The combination is Rust network protocol 2634 and build 167781 on Windows for ZombieNET. Your game has to match the protocol to connect; Steam takes care of updating it.

How smooth is the performance on ZombieNET?

For the past 48 hours, server fps averaged 159, never dropping below 132. The entity count reached 120,868, covering buildings, deployables and all other world objects. Memory use peaked at 2,725 MB. What players experience as lag is low fps combined with a rising entity count.

How reliable is ZombieNET and is it online?

ZombieNET is currently online. The uptime it reports shows a restart roughly 5 hours ago. On 17 October 2026, BestRustServers.xyz saw it for the first time.

Where can ZombieNET be found?

No region is given by ZombieNET. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 74.110.198.225:28015.

Rules and Settings

What is the map on ZombieNET?

On ZombieNET, the map is procedural, size 4,500 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

ZombieNET rules and settings: what are they?

The name ZombieNET carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Community is its browser category. The server has VAC on.

Wipe Cycle

When does ZombieNET wipe?

ZombieNET's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 7 hours.

Connect

What is the process to join ZombieNET?

Enter client.connect 74.110.198.225:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp500
Max players Slot count is 500.
ts8
Group limit Default team size: 8.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167781
Build Running build 167781.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.