Peace, Then War
74.244.31.245:28025 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 25 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTCFW 13d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC 38d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Peace, Then War sit in the rankings?
Over the last seven days, Peace, Then War ranks #5,168 in player hours, which is in the top 23% of ranked servers.
How many players are on Peace, Then War?
Peace, Then War is not online at the moment; its last appearance was 13 hours ago. Averaged across the last seven days: 0 players, peaking at 4. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 2.
Tags & Lists
How should the tags on Peace, Then War be interpreted?
For Peace, Then War, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Running build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Peace, Then War appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Peace, Then War: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Peace, Then War on?
On Windows, Peace, Then War runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Peace, Then War?
Over 48 hours, it averaged 43 server fps; the lowest was 23. It held up to 189,557 entities: everything from buildings to deployables in the world. Memory use peaked at 8,092 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Peace, Then War and is it online?
Last seen 13 hours ago, Peace, Then War is currently offline. The uptime it reports shows a restart roughly 53 minutes ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Peace, Then War?
There is no region published by Peace, Then War. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 74.244.31.245:28025 is its address.
Settings & Map
What is the map on Peace, Then War?
A procedural map of size 4,800 and seed 2056159002 is what Peace, Then War runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Peace, Then War?
A gather rate is not given in the name Peace, Then War. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC protection is on.
Wipe Cycle
When does Peace, Then War wipe?
The record holds too few wipes for Peace, Then War to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 13 days 5 hours.
What happens on wipe day on Peace, Then War?
An average peak of 4 players was drawn by its recent wipes. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 8.
How to Join
What is the process to join Peace, Then War?
To connect, type client.connect 74.244.31.245:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166494- Build Running build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.