RustyNation.net - Classic Rust
NA 74.91.119.65:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 17:37 UTC, in 2d 13h. Its weekly schedule tag · low confidence
- usual gap
- 4.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 2d 13hFri 16 Oct, 17:37 UTC
- 9d 13hFri 23 Oct, 17:37 UTC
- 16d 13hFri 30 Oct, 17:37 UTC
- 22d 14hThu 5 Nov, 19:00 UTCFW
- 23d 13hFri 6 Nov, 17:37 UTC
- 30d 13hFri 13 Nov, 17:37 UTC
- 37d 13hFri 20 Nov, 17:37 UTC
- 44d 13hFri 27 Nov, 17:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 17:37 UTC 4d ago | 1 | – | running | 1 |
| Fri 2 Oct, 21:43 UTC 11d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 17:50 UTC 22d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 03:53 UTC 23d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 15:58 UTC 24d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of RustyNation.net - Classic Rust?
Player hours over the last seven days place RustyNation.net - Classic Rust at #1,464 in North America, and at #14,605 in the top 65% of ranked servers.
How many players are on RustyNation.net - Classic Rust?
0 of 100 slots are filled on RustyNation.net - Classic Rust at the moment. The average player count over the last seven days is 0, with a peak of 1.
Tags and Filters
How should the tags on RustyNation.net - Classic Rust be interpreted?
Read by the game's server browser, the tags RustyNation.net - Classic Rust publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts0 (Group limit): Team system disabled; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^w (Weekly): Wipe cycle: weekly; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
RustyNation.net - Classic Rust in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include RustyNation.net - Classic Rust are: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Server Overview
RustyNation.net - Classic Rust Rust version: which one?
Rust network protocol 2634 and build 166586 on Linux is what RustyNation.net - Classic Rust uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on RustyNation.net - Classic Rust?
Over 48 hours, it averaged 59 server fps; the lowest was 42. Buildings, deployables and the rest of the world accounted for up to 78,033 entities. At its highest, memory usage was 2,560 MB. Players feel lag when fps is low and entity count climbs.
How reliable is RustyNation.net - Classic Rust and is it online?
RustyNation.net - Classic Rust is currently online. According to its reported uptime, the last restart was about 17 hours ago. Over the past 7 full days, it was online 165 of 168 hours, 98% of the time. On 19 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of RustyNation.net - Classic Rust?
Its NA tag places RustyNation.net - Classic Rust in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 74.91.119.65:28015.
Rules & Map
What is the map on RustyNation.net - Classic Rust?
Generated by the game, the map on RustyNation.net - Classic Rust is procedural, size 4,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
What are the settings and rules for RustyNation.net - Classic Rust?
No gather rate appears in the name of RustyNation.net - Classic Rust. No group limit is published. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. VAC: on.
Wipe Schedule
On what schedule does RustyNation.net - Classic Rust wipe?
As RustyNation.net - Classic Rust's record holds too few wipes to confirm its schedule, its tag drives the prediction. Due next is a wipe on Friday 16 October at 17:37 UTC. The current world has been running since 4 days 7 hours. Weekly wipes are declared in its tags.
What happens on wipe day on RustyNation.net - Classic Rust?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
How to Join
RustyNation.net - Classic Rust joining: how is it done?
To connect, type client.connect 74.91.119.65:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://rustynation.net/ is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0
Game
gmvanilla- Game mode Survival in vanilla mode.
mp100- Max players Slots: 100.
ts0- Group limit Team system disabled.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166586- Build Build 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.