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66,722 players on 11,613 servers

Online #15,919

{TNT}SQUADs - Rusty but not old

NA 74.91.127.81:35215 checked 11m ago

vanillamoddedcarbonpve

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average
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[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average
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Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average
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Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average
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Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average
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Quick answers

from the figures on this page

Player Count

What is the rank of {TNT}SQUADs - Rusty but not old?

Player hours over the last seven days place {TNT}SQUADs - Rusty but not old at #1,542 in North America, and at #15,919 in the top 72% of ranked servers.

How many players are on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old: 0 players now, with 10 slots available. The average player count over the last seven days is 0.

Server Tags

How should the tags on {TNT}SQUADs - Rusty but not old be interpreted?

Read by the game's server browser, the tags {TNT}SQUADs - Rusty but not old publishes are: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slot count is 10; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Running build 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^p (PvE): PvE: the world provides the danger, not other players; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain {TNT}SQUADs - Rusty but not old?

These BestRustServers.xyz lists include {TNT}SQUADs - Rusty but not old: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server Information

{TNT}SQUADs - Rusty but not old Rust version: which one?

Rust network protocol 2633 and build 165217 on Linux is what {TNT}SQUADs - Rusty but not old uses. Your game has to match the protocol to connect; Steam takes care of updating it.

Is the performance on {TNT}SQUADs - Rusty but not old smooth?

Its average server fps over the last 48 hours was 130, with a low of 73. It held up to 56,350 entities: everything from buildings to deployables in the world. The maximum memory used was 2,868 MB. What players experience as lag is low fps combined with a rising entity count.

What is the uptime and reliability of {TNT}SQUADs - Rusty but not old?

The server is online: {TNT}SQUADs - Rusty but not old. The uptime it reports shows a restart roughly 24 hours ago. Over the past 7 full days, it was online 61 of 168 hours, 36% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.

Where can {TNT}SQUADs - Rusty but not old be found?

In North America, {TNT}SQUADs - Rusty but not old lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 74.91.127.81:35215 is its address.

Rules & Map

What is the map on {TNT}SQUADs - Rusty but not old?

Generated by the game, the map on {TNT}SQUADs - Rusty but not old is procedural, size 3,100, seed 1145457653. On RustMaps, from this page, the same size and seed show the same map.

What rules and configuration does {TNT}SQUADs - Rusty but not old have?

The name {TNT}SQUADs - Rusty but not old carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as pve, other players cannot be fought. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.

Wipe Cycle

On what schedule does {TNT}SQUADs - Rusty but not old wipe?

{TNT}SQUADs - Rusty but not old's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 39 days 1 hours.

How to Join

How can I connect to {TNT}SQUADs - Rusty but not old?

To connect, type client.connect 74.91.127.81:35215 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Slot count is 10.
ts8
Group limit The game default is 8 per team.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build Running build 165217.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Difficulty

^v
Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.

Gameplay

^p
PvE PvE: the world provides the danger, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.