Bigfoot Island
NA 75.111.8.80:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers, top 37% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 22d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTCFW 12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Bigfoot Island?
In North America, Bigfoot Island is #677; across all ranked servers, #3,778 on player hours over the last seven days, in the top 17%.
Is Bigfoot Island busy?
The current player count for Bigfoot Island is 1, out of 69 slots. The seven-day average player count stands at 1, and the highest point was 5. The busiest time in the last 48 hours was 22:00 UTC, when the average player count was 3.
Tags & Lists
How should the tags on Bigfoot Island be interpreted?
Read by the game's server browser, the tags Bigfoot Island publishes are: gmrust (Game mode): Survival as standard in Rust; mp69 (Max players): The server has 69 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Bigfoot Island in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Bigfoot Island: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Bigfoot Island on?
On Windows, Bigfoot Island runs Rust network protocol 2634 and build 167398. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on Bigfoot Island?
Over 48 hours, it averaged 96 server fps; the lowest was 53. Buildings, deployables and the rest of the world accounted for up to 163,370 entities. Memory use peaked at 6,049 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Bigfoot Island and is it online?
At the moment, Bigfoot Island is up. According to its reported uptime, the last restart was about 37 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Bigfoot Island?
Its NA tag places Bigfoot Island in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 75.111.8.80:28015 is its address.
Rules and Settings
Bigfoot Island map: which one is it?
A procedural map of size 5,000 and seed 1851427332 is what Bigfoot Island runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Bigfoot Island rules and settings: what are they?
No gather rate appears in the name of Bigfoot Island. The default cap of 8 players per group is in force. Listed as pve, other players cannot be fought. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Cycle
Bigfoot Island wipe schedule: what does it show?
Once a month Bigfoot Island wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been running since 12 days 3 hours. Monthly wipes appear in its tags.
What happens on wipe day on Bigfoot Island?
Across its recent wipes, the busiest point averaged 3 players. 6 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join Bigfoot Island?
Use the F1 console: client.connect 75.111.8.80:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://discord.com/invite/Ps5TxDP6rr is its website.
Server tags
Published as mp69,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp69- Max players The server has 69 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.