Rust Dev Testing
76.131.4.215:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Rust Dev Testing sit in the rankings?
In the top 34% of all ranked servers, Rust Dev Testing is #7,663 on player hours for the last seven days.
Is Rust Dev Testing busy?
1 of 10 slots are filled on Rust Dev Testing at the moment. Averaged across the last seven days: 1 players, peaking at 1. The busiest time in the last 48 hours was 04:00 UTC, when the average player count was 1.
Server Tags
How should the tags on Rust Dev Testing be interpreted?
For Rust Dev Testing, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Rust Dev Testing?
The BestRustServers.xyz lists that include Rust Dev Testing are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is Rust Dev Testing on?
Rust network protocol 2634 and build 167584 on Windows is what Rust Dev Testing uses. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Rust Dev Testing?
At the moment, Rust Dev Testing is up. On 13 October 2026, BestRustServers.xyz saw it for the first time.
Rust Dev Testing location: where is it?
No region is published by Rust Dev Testing. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 76.131.4.215:28015 is its address.
Rules & Map
What is the map on Rust Dev Testing?
Generated by the game, the map on Rust Dev Testing is procedural.
What rules and configuration does Rust Dev Testing have?
The name Rust Dev Testing carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Under Community in the server browser, it is a community server. VAC protection is off.
Wipe Cycle
On what schedule does Rust Dev Testing wipe?
The record holds too few wipes for Rust Dev Testing to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 15 hours.
Join Server
How can I connect to Rust Dev Testing?
Enter client.connect 76.131.4.215:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.