CRYMAP_TEST
78.24.41.96:28025 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 22 October, 18:48 UTC, in 8d 19h. Its biweekly schedule tag · low confidence
- usual gap
- 2.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 67% else halves by day 1
Coming wipes
- 8d 19hThu 22 Oct, 18:48 UTC
- 22d 20hThu 5 Nov, 19:00 UTCFW
- 36d 19hThu 19 Nov, 18:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:48 UTC 5d ago | 3 | – | running | 2 |
| Tue 6 Oct, 22:30 UTC 7d ago | 3 | – | 1.8 days | 0 |
| Sat 3 Oct, 19:27 UTC 10d ago | 1 | held half | 3.1 days | 1 |
| Thu 1 Oct, 17:57 UTCFW 12d ago | 3 | held half | 2.1 days | 2 |
| Wed 30 Sep, 20:18 UTC 13d ago | 3 | – | 0.9 days | 3 |
| Fri 18 Sep, 09:06 UTC 25d ago | 3 | halved by day 1 | 12.5 days | 2 |
| Mon 14 Sep, 18:17 UTC 29d ago | 3 | halved by day 1 | 3.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does CRYMAP_TEST sit in the rankings?
Rank #6,075 over the last seven days in player hours: CRYMAP_TEST, inside the top 27% of ranked servers.
Is CRYMAP_TEST busy?
The current player count for CRYMAP_TEST is 0, out of 20 slots. The seven-day average player count stands at 0, and the highest point was 3. In the last 48 hours, 18:00 UTC saw the highest activity, with an average of 3 players.
Server Tags
What is the meaning of the tags on CRYMAP_TEST?
For CRYMAP_TEST, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp20 (Max players): Slot count is 20; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^c (Creative): Build freely, gather nothing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain CRYMAP_TEST?
The BestRustServers.xyz lists that include CRYMAP_TEST are: Best modded Rust servers, Best Rust build servers and Best Rust creative servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server Information
What Rust version is CRYMAP_TEST on?
Rust network protocol 2634 and build 167781 on Linux is what CRYMAP_TEST uses. Your game has to match the protocol to connect; Steam takes care of updating it.
CRYMAP_TEST performance: is it smooth?
Its average server fps over the last 48 hours was 169, with a low of 150. It held up to 67,231 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,674 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is CRYMAP_TEST and is it online?
At the moment, CRYMAP_TEST is up. According to its reported uptime, the last restart was about 8 hours ago. Over the past 7 full days, it was online 117 of 168 hours, 70% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can CRYMAP_TEST be found?
There is no region published by CRYMAP_TEST. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 78.24.41.96:28025 is its address.
Rules & Map
CRYMAP_TEST map: which one is it?
Generated by the game, the map on CRYMAP_TEST is procedural, size 3,500, seed 1337. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What rules and configuration does CRYMAP_TEST have?
A gather rate is not given in the name CRYMAP_TEST. With no stated limit, groups default to 8 players. It runs build & creative, no gathering: sandbox building. Plugins or settings change the game, so it appears under Modded. Carbon plugins are used. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Schedule
On what schedule does CRYMAP_TEST wipe?
As CRYMAP_TEST's record holds too few wipes to confirm its schedule, its tag drives the prediction. Due next is a wipe on Thursday 22 October at 18:48 UTC. The current world has been running since 5 days 4 hours. A two-week wipe schedule is given in its tags.
What happens on wipe day on CRYMAP_TEST?
Across its recent wipes, the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 67% of recent wipes. When it fell, the crowd dropped under half by day 1.
Join Server
What is the process to join CRYMAP_TEST?
Use the F1 console: client.connect 78.24.41.96:28025. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167781,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp20- Max players Slot count is 20.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^c- Creative Build freely, gather nothing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.