[VSFF]SagullCove
78.71.217.65:28019 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC 8h ago | – | – | running | 0 |
| Thu 17 Sep, 21:19 UTC 25d ago | 1 | – | – | 0 |
| Thu 17 Sep, 13:45 UTC 26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of [VSFF]SagullCove?
Rank #15,986 over the last seven days in player hours: [VSFF]SagullCove, inside the top 71% of ranked servers.
How many players are on [VSFF]SagullCove?
[VSFF]SagullCove: 0 players now, with 32 slots available. The average player count over the last seven days is 0.
Tags and Filters
How should the tags on [VSFF]SagullCove be interpreted?
The game's server browser reads these tags from [VSFF]SagullCove: gmrust (Game mode): Standard survival gameplay; mp32 (Max players): Slots: 32; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain [VSFF]SagullCove?
The BestRustServers.xyz lists that include [VSFF]SagullCove are: Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
What Rust version is [VSFF]SagullCove on?
The combination is Rust network protocol 2634 and build 167781 on Linux for [VSFF]SagullCove. Joining requires the same protocol; Steam updates your game for you.
[VSFF]SagullCove performance: is it smooth?
Over 48 hours, it averaged 84 server fps; the lowest was 59. It held up to 136,543 entities: everything from buildings to deployables in the world. Memory use peaked at 3,331 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of [VSFF]SagullCove?
[VSFF]SagullCove is currently online. According to its reported uptime, the last restart was about 6 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of [VSFF]SagullCove?
There is no region published by [VSFF]SagullCove. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 78.71.217.65:28019 is its address.
Rules & Map
What is the map on [VSFF]SagullCove?
A procedural map of size 5,000 and seed 186098361 is what [VSFF]SagullCove runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for [VSFF]SagullCove?
No gather rate appears in the name of [VSFF]SagullCove. The default cap of 8 players per group is in force. Listed as pve, no combat against other players. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Cycle
When does [VSFF]SagullCove wipe?
No next wipe can be predicted for [VSFF]SagullCove, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 8 hours.
What happens on wipe day on [VSFF]SagullCove?
The average busiest point of its recent wipes was 1 players. 38 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
Join Server
How can I connect to [VSFF]SagullCove?
Enter client.connect 78.71.217.65:28019 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp32- Max players Slots: 32.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.