Production-test-server
81.141.211.204:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence
- usual gap
- 2 days between real wipes
- on rhythm
- 29% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC 8d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC 10d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC 13d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC 15d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC 17d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC 27d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC 28d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC 28d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Production-test-server ranking: what position does it hold?
In the top 61% of all ranked servers, Production-test-server is #13,767 on player hours for the last seven days.
What is the player count on Production-test-server?
The server Production-test-server is currently offline; it was last seen 8 days 5 hours ago.
Server Tags
Production-test-server tags: what do they indicate?
The game's server browser reads these tags from Production-test-server: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): Slot count is 1; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): This server wipes once a month on the force wipe; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Production-test-server?
These BestRustServers.xyz lists include Production-test-server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
Production-test-server Rust version: which one?
Rust network protocol 2634 and build 166652 on Windows is what Production-test-server uses. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is Production-test-server and is it online?
Last seen 8 days 5 hours ago, Production-test-server is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 14 September 2026.
Where can Production-test-server be found?
No region is given by Production-test-server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 81.141.211.204:28015.
Rules & Map
Production-test-server rules and settings: what are they?
The name Production-test-server carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. The server has VAC on.
Wipe Information
On what schedule does Production-test-server wipe?
Production-test-server wipes at the monthly force wipe only. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The current world has been running since 8 days 7 hours. The tags declare wipes once a month.
On Production-test-server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. When it fell, the crowd dropped under half by day 2.
How to Join
Production-test-server joining: how is it done?
Enter client.connect 81.141.211.204:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp1- Max players Slot count is 1.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.