RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
82.145.53.15:28017 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 17:58 UTC, in 16h. Its weekly schedule tag · low confidence
- usual gap
- 13 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 16hThu 15 Oct, 17:58 UTC
- 7d 16hThu 22 Oct, 17:58 UTC
- 14d 16hThu 29 Oct, 17:58 UTC
- 21d 17hThu 5 Nov, 19:00 UTCFW
- 28d 16hThu 12 Nov, 17:58 UTC
- 35d 16hThu 19 Nov, 17:58 UTC
- 42d 16hThu 26 Nov, 17:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:58 UTCFW 13d ago | 5 | – | running | 1 |
| Fri 18 Sep, 17:29 UTC 26d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranks #3,828 in player hours, which is in the top 17% of ranked servers.
What is the player count on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
0 of 101 slots are filled on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at the moment. The seven-day average player count stands at 1, and the highest point was 5. The busiest time in the last 48 hours was 08:00 UTC, when the average player count was 3.
Server Tags
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] tags: what do they indicate?
For RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], the game's server browser reads the following tags: gmvanilla (Game mode): Vanilla survival gameplay; mp101 (Max players): Slot count is 101; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^w (Weekly): Wipe cycle: weekly; ^r (Roleplay): This server is for roleplay; ^p (PvE): Other players are not a threat here; the world is; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Rust servers with 2x gather rate, Best modded Rust servers, Best Rust PvE servers, Rust roleplay servers and Rust servers: zombie, undead and infected. These filters on the server list display it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server Details
What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
Is the performance on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] smooth?
For the past 48 hours, server fps averaged 155, never dropping below 87. Buildings, deployables and the rest of the world accounted for up to 214,332 entities. At its highest, memory usage was 5,229 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] and is it online?
The server is online: RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. About 1 hours ago is when it last restarted, based on its uptime. It was up 86% of the time over the last 7 full days, 144 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
No region is given by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 82.145.53.15:28017 is its address.
Rules and Settings
What is the map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], the map is procedural, size 5,800 with seed 1812305520, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named hellfires_tv.
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rules and settings: what are they?
2x gather: that is the rate RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] states in its name. With no stated limit, groups default to 8 players. Listed as roleplay, roleplay rules, towns and jobs. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC protection is on.
Wipe Schedule
On what schedule does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
Its tag supplies the prediction for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], because too few wipes are on record to confirm the schedule. On Thursday 15 October at 17:58 UTC the next wipe is due. The world in play was made 13 days 7 hours. Weekly wipes are declared in its tags.
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what occurs on wipe day?
An average peak of 4 players was drawn by its recent wipes. 19 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 3.
How to Join
How can I connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Use the F1 console: client.connect 82.145.53.15:28017. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp101- Max players Slot count is 101.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Gameplay
^r- Roleplay This server is for roleplay.
^p- PvE Other players are not a threat here; the world is.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.