[EU] Dawgs - Build Server
EU 82.38.2.150:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 12:26 UTC 7h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of [EU] Dawgs - Build Server?
Player hours over the last seven days place [EU] Dawgs - Build Server at #2,228 in Europe, and at #10,618 in the top 47% of ranked servers.
Is [EU] Dawgs - Build Server busy?
The current player count for [EU] Dawgs - Build Server is 0, out of 50 slots. The average player count over the last seven days is 1, with a peak of 2. In the last 48 hours, 15:00 UTC saw the highest activity, with an average of 2 players.
Tags & Lists
[EU] Dawgs - Build Server tags: what do they indicate?
For [EU] Dawgs - Build Server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^c (Creative): Build freely, gather nothing; ^k (Build server): Design and practise base builds; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): In the server browser it appears under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[EU] Dawgs - Build Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [EU] Dawgs - Build Server: Rust servers in Europe, Best modded Rust servers, Best Rust build servers and Best Rust creative servers. These filters on the server list display it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
[EU] Dawgs - Build Server Rust version: which one?
On Linux, [EU] Dawgs - Build Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [EU] Dawgs - Build Server?
Its average server fps over the last 48 hours was 240, with a low of 239. The entity count reached 2,528, covering buildings, deployables and all other world objects. Memory use peaked at 1,862 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is [EU] Dawgs - Build Server and is it online?
[EU] Dawgs - Build Server is currently online. The uptime it reports shows a restart roughly 4 hours ago. It was first seen by BestRustServers.xyz on 13 October 2026.
What is the location of [EU] Dawgs - Build Server?
Its EU tag places [EU] Dawgs - Build Server in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.38.2.150:28015.
Settings & Map
What is the map on [EU] Dawgs - Build Server?
Generated by the game, the map on [EU] Dawgs - Build Server is procedural, size 6,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What are the settings and rules for [EU] Dawgs - Build Server?
No gather rate appears in the name of [EU] Dawgs - Build Server. No group limit is stated; the game's default of 8 players applies. It runs build & creative, building in a sandbox, with no gathering. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is on.
Wipe Information
On what schedule does [EU] Dawgs - Build Server wipe?
[EU] Dawgs - Build Server's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 6 hours.
Join Server
[EU] Dawgs - Build Server joining: how is it done?
Use the F1 console: client.connect 82.38.2.150:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,^c,^k,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Gameplay
^c- Creative Build freely, gather nothing.
^k- Build server Design and practise base builds.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.