Procedural Map
83.147.29.183:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC 11d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Procedural Map?
Rank #9,108 over the last seven days in player hours: Procedural Map, inside the top 41% of ranked servers.
How many players are on Procedural Map?
The current player count for Procedural Map is 1, out of 100 slots. The seven-day average player count stands at 0, and the highest point was 2. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Tags and Filters
How should the tags on Procedural Map be interpreted?
The game's server browser reads these tags from Procedural Map: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Running build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Procedural Map appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Procedural Map are: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is Procedural Map on?
The combination is Rust network protocol 2634 and build 166652 on Windows for Procedural Map. Steam updates your game automatically, but it needs to match the protocol to join.
Procedural Map performance: is it smooth?
Over 48 hours, it averaged 30 server fps; the lowest was 30. The entity count reached 77,960, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,625 MB. A climbing entity count and low fps are felt by players as lag.
Procedural Map uptime and reliability: what are they?
Procedural Map is currently online. The uptime it reports shows a restart roughly 39 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Procedural Map?
No region is published by Procedural Map. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 83.147.29.183:28025 is its address.
Settings & Map
Which map is used on Procedural Map?
Generated by the game, the map on Procedural Map is procedural, size 3,700, seed 657663029. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Procedural Map?
The name Procedural Map carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. The server has VAC on.
Wipe Cycle
When does Procedural Map wipe?
The record holds too few wipes for Procedural Map to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 11 days 12 hours.
What happens on wipe day on Procedural Map?
An average peak of 3 players was drawn by its recent wipes. 38 hours after the latest wipe, the crowd hit its peak.
How to Join
Procedural Map joining: how is it done?
To connect, type client.connect 83.147.29.183:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slots: 100.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Running build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.