4Netplayers Rust Server - OK
85.14.216.17:21100 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers, and #325 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does 4Netplayers Rust Server - OK sit in the rankings?
In the top 24% of all ranked servers, 4Netplayers Rust Server - OK is #5,342 on player hours for the last seven days. In the quad category, its position is #325.
What is the player count on 4Netplayers Rust Server - OK?
0 of 10 slots are filled on 4Netplayers Rust Server - OK at the moment. The average player count over the last seven days is 0, with a peak of 3. The busiest time in the last 48 hours was 15:00 UTC, when the average player count was 1.
Tags and Filters
4Netplayers Rust Server - OK tags: what do they indicate?
For 4Netplayers Rust Server - OK, the game's server browser reads the following tags: gmsoftcore (Game mode): Softcore rules, which are easier; mp10 (Max players): Slot count is 10; ts4 (Group limit): 4 is the largest team allowed; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
4Netplayers Rust Server - OK in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include 4Netplayers Rust Server - OK are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Server Overview
4Netplayers Rust Server - OK Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK uses. Steam updates your game automatically, but it needs to match the protocol to join.
4Netplayers Rust Server - OK performance: is it smooth?
Its average server fps over the last 48 hours was 30, with a low of 24. The entity count reached 90,824, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,420 MB. Players feel lag when fps is low and entity count climbs.
How reliable is 4Netplayers Rust Server - OK and is it online?
The server is online: 4Netplayers Rust Server - OK. The uptime it reports shows a restart roughly 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 17 September 2026.
What is the location of 4Netplayers Rust Server - OK?
No region is published by 4Netplayers Rust Server - OK. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 85.14.216.17:21100.
Rules and Settings
Which map is used on 4Netplayers Rust Server - OK?
A procedural map of size 4,000 and seed 1234567890 is what 4Netplayers Rust Server - OK runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
4Netplayers Rust Server - OK rules and settings: what are they?
No gather rate appears in the name of 4Netplayers Rust Server - OK. Listed group: quad, capped at 4 players. Listed as softcore, The easier mode from Facepunch, where part of your loot is kept. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Cycle
When does 4Netplayers Rust Server - OK wipe?
The record holds too few wipes for 4Netplayers Rust Server - OK to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 12 days 23 hours.
On 4Netplayers Rust Server - OK, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 7 hours into the latest wipe, the crowd reached its peak.
Join Server
What is the process to join 4Netplayers Rust Server - OK?
Enter client.connect 85.14.216.17:21100 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore- Game mode Softcore rules, which are easier.
mp10- Max players Slot count is 10.
ts4- Group limit 4 is the largest team allowed.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.