4Netplayers Rust Server probe 2
85.14.216.30:21400 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does 4Netplayers Rust Server probe 2 sit in the rankings?
Rank #13,798 over the last seven days in player hours: 4Netplayers Rust Server probe 2, inside the top 61% of ranked servers.
What is the player count on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 is not online at the moment; its last appearance was 10 days 4 hours ago.
Tags & Lists
What is the meaning of the tags on 4Netplayers Rust Server probe 2?
For 4Netplayers Rust Server probe 2, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain 4Netplayers Rust Server probe 2?
These BestRustServers.xyz lists include 4Netplayers Rust Server probe 2: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
4Netplayers Rust Server probe 2 Rust version: which one?
On Linux, 4Netplayers Rust Server probe 2 runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but it needs to match the protocol to join.
4Netplayers Rust Server probe 2 uptime and reliability: what are they?
Last seen 10 days 4 hours ago, 4Netplayers Rust Server probe 2 is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 2 October 2026.
What is the location of 4Netplayers Rust Server probe 2?
There is no region published by 4Netplayers Rust Server probe 2. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 85.14.216.30:21400 is its address.
Rules and Settings
What is the map on 4Netplayers Rust Server probe 2?
A procedural map of size 4,499 and seed 1234567890 is what 4Netplayers Rust Server probe 2 runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for 4Netplayers Rust Server probe 2?
No gather rate appears in the name of 4Netplayers Rust Server probe 2. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.
Wipe Information
4Netplayers Rust Server probe 2 wipe schedule: what does it show?
Too few wipes are on record for 4Netplayers Rust Server probe 2 to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 11 days 10 hours.
What happens on wipe day on 4Netplayers Rust Server probe 2?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Connect
4Netplayers Rust Server probe 2 joining: how is it done?
Enter client.connect 85.14.216.30:21400 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.