local test server
86.146.176.163:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:20 UTC 7d ago | 1 | – | running | 0 |
| Wed 30 Sep, 17:39 UTC 13d ago | 0 | – | 5.8 days | 1 |
| Mon 21 Sep, 17:07 UTC 22d ago | 1 | held half | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does local test server sit in the rankings?
Over the last seven days, local test server ranks #6,844 in player hours, which is in the top 31% of ranked servers.
Is local test server busy?
local test server is not online at the moment; its last appearance was 2 days 11 hours ago. Averaged across the last seven days: 1 players, peaking at 1.
Tags & Lists
How should the tags on local test server be interpreted?
The game's server browser reads these tags from local test server: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
local test server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include local test server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is local test server on?
On Windows, local test server runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is local test server and is it online?
Offline now for local test server, last seen 2 days 11 hours ago. It was up 17% of the time over the last 7 full days, 28 of 168 hours. On 17 September 2026, BestRustServers.xyz saw it for the first time.
Where can local test server be found?
No region is given by local test server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 86.146.176.163:28015.
Rules and Settings
What is the map on local test server?
Procedural map: that is what local test server runs, and it is generated by the game.
What rules and configuration does local test server have?
The name local test server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC: on.
Wipe Cycle
local test server wipe schedule: what does it show?
With irregular wipe times on local test server, no next wipe is predictable. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 7 days 19 hours.
On local test server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Connect
What is the process to join local test server?
Use the F1 console: client.connect 86.146.176.163:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.