TEAM PROJECT
EU 89.105.199.210:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 14 October, 18:57 UTC, in 10h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 10hWed 14 Oct, 18:57 UTC
- 7d 10hWed 21 Oct, 18:57 UTC
- 14d 10hWed 28 Oct, 18:57 UTC
- 21d 10hWed 4 Nov, 18:57 UTC
- 22d 10hThu 5 Nov, 19:00 UTCFW
- 28d 10hWed 11 Nov, 18:57 UTC
- 35d 10hWed 18 Nov, 18:57 UTC
- 42d 10hWed 25 Nov, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC 20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does TEAM PROJECT sit in the rankings?
TEAM PROJECT ranks #2,515 in Europe and #15,478 overall on player hours over the last seven days, in the top 71% of ranked servers.
What is the player count on TEAM PROJECT?
The server TEAM PROJECT is currently offline; it was last seen 20 days 12 hours ago.
Tags and Filters
What is the meaning of the tags on TEAM PROJECT?
Read by the game's server browser, the tags TEAM PROJECT publishes are: gmvanilla (Game mode): Survival, vanilla style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^i (Battlefield): High-rate PvP with kits, played fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
TEAM PROJECT in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include TEAM PROJECT: Rust servers in Europe, Best modded Rust servers and Best Rust battlefield servers. These filters on the server list display it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server Information
What Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT uses. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of TEAM PROJECT?
Last seen 20 days 12 hours ago, TEAM PROJECT is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 22 September 2026.
What is the location of TEAM PROJECT?
Its EU tag places TEAM PROJECT in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 89.105.199.210:28015 is its address.
Rules and Settings
What are the settings and rules for TEAM PROJECT?
The name TEAM PROJECT carries no gather multiplier. The default cap of 8 players per group is in force. Listed as battlefield, kits and high rates, for fast PvP. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Cycle
TEAM PROJECT wipe schedule: what does it show?
The prediction for TEAM PROJECT follows its tag, since too few wipes are on record to confirm its schedule. Wednesday 14 October at 18:57 UTC is when the next wipe is due. Its world dates from 20 days 13 hours. The tags state a weekly wipe cycle.
On TEAM PROJECT, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 1 hours into the latest wipe, the crowd reached its peak.
How to Join
What is the process to join TEAM PROJECT?
Enter client.connect 89.105.199.210:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp150- Max players The server has 150 slots.
ts8- Group limit Default team size: 8.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly Wipes happen weekly.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^i- Battlefield High-rate PvP with kits, played fast.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.