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37,984 players on 11,475 servers

Offline #16,418

TEAM PROJECT

EU 89.105.208.146:28015 checked 19d ago

weekly wipes vanillamoddedoxide

Players

Now0/150
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Tuesday 20 October, 18:39 UTC, in 5d 10h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 9 on average
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Quick answers

from the figures on this page

Player Count

What is the rank of TEAM PROJECT?

In Europe, TEAM PROJECT is #2,568; across all ranked servers, #16,418 on player hours over the last seven days, in the top 71%.

What is the player count on TEAM PROJECT?

At this moment, TEAM PROJECT is offline, with the last sighting 19 days 15 hours ago.

Tags & Lists

How should the tags on TEAM PROJECT be interpreted?

Read by the game's server browser, the tags TEAM PROJECT publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp150 (Max players): Slot count is 150; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^w (Weekly): A wipe each week; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Where does TEAM PROJECT appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include TEAM PROJECT: Rust servers in Europe, Best modded Rust servers and Best Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Server Overview

TEAM PROJECT Rust version: which one?

The combination is Rust network protocol 2633 and build 165217 on Linux for TEAM PROJECT. Steam updates your game automatically, but it needs to match the protocol to join.

What is the uptime and reliability of TEAM PROJECT?

Last seen 19 days 15 hours ago, TEAM PROJECT is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 24 September 2026.

Where can TEAM PROJECT be found?

In Europe, TEAM PROJECT lists itself with its EU tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.105.208.146:28015.

Rules and Settings

What rules and configuration does TEAM PROJECT have?

The name TEAM PROJECT carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as battlefield, kits and high rates, for fast PvP. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.

Wipe Cycle

When does TEAM PROJECT wipe?

An estimate from weekly: 7 days after its last wipe gives TEAM PROJECT's next wipe. Due next is a wipe on Tuesday 20 October at 18:39 UTC. Its world dates from 22 days 13 hours. The tags state a weekly wipe cycle.

Connect

What is the process to join TEAM PROJECT?

Enter client.connect 89.105.208.146:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp150
Max players Slot count is 150.
ts8
Group limit The game default is 8 per team.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build Running build 165217.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Wipe schedule

^w
Weekly A wipe each week.

Difficulty

^v
Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP here.

Mods and access

^o
Oxide Uses Oxide (uMod) for plugins.
^z
Modded The Modded category applies; plugins or settings alter gameplay.

Region

EU
Europe Server browser category: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.