Local Test Server (No EAC / Tiny Map / Frozen AI)
90.185.0.204:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC 19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit in the rankings?
Over the last seven days, Local Test Server (No EAC / Tiny Map / Frozen AI) ranks #13,973 in player hours, which is in the top 61% of ranked servers.
What is the player count on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) is not online at the moment; its last appearance was 18 days 13 hours ago.
Tags and Filters
What is the meaning of the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The game's server browser reads these tags from Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): Rust survival, standard; mp2 (Max players): Slot count is 2; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
Local Test Server (No EAC / Tiny Map / Frozen AI) Rust version: which one?
The combination is Rust network protocol 2633 and build 165217 on Windows for Local Test Server (No EAC / Tiny Map / Frozen AI). Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is Local Test Server (No EAC / Tiny Map / Frozen AI) and is it online?
Offline now for Local Test Server (No EAC / Tiny Map / Frozen AI), last seen 18 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 24 September 2026.
Local Test Server (No EAC / Tiny Map / Frozen AI) location: where is it?
No region is given by Local Test Server (No EAC / Tiny Map / Frozen AI). BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 90.185.0.204:28015 is its address.
Settings & Map
Local Test Server (No EAC / Tiny Map / Frozen AI) map: which one is it?
Generated by the game, the map on Local Test Server (No EAC / Tiny Map / Frozen AI) is procedural.
Local Test Server (No EAC / Tiny Map / Frozen AI) rules and settings: what are they?
The name Local Test Server (No EAC / Tiny Map / Frozen AI) carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC: off.
Wipe Schedule
Local Test Server (No EAC / Tiny Map / Frozen AI) wipe schedule: what does it show?
Too few wipes are on record for Local Test Server (No EAC / Tiny Map / Frozen AI) to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 19 days 14 hours.
What happens on wipe day on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
Local Test Server (No EAC / Tiny Map / Frozen AI) joining: how is it done?
To connect, type client.connect 90.185.0.204:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp2- Max players Slot count is 2.
ts8- Group limit Default team size: 8.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.