RERUST-DEV-WhiteListed
EU 90.231.47.195:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 19 October, 10:08 UTC, in 5d 12h. Its weekly schedule tag · low confidence
- usual gap
- 0.4 days between real wipes
Coming wipes
- 5d 12hMon 19 Oct, 10:08 UTC
- 12d 12hMon 26 Oct, 10:08 UTC
- 19d 12hMon 2 Nov, 10:08 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 26d 12hMon 9 Nov, 10:08 UTC
- 33d 12hMon 16 Nov, 10:08 UTC
- 40d 12hMon 23 Nov, 10:08 UTC
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 10:08 UTC 1d ago | – | – | running | 0 |
| Mon 12 Oct, 00:09 UTC 1d ago | – | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
RERUST-DEV-WhiteListed ranking: what position does it hold?
RERUST-DEV-WhiteListed ranks #2,127 in Europe and #9,216 overall on player hours over the last seven days, in the top 41% of ranked servers.
Is RERUST-DEV-WhiteListed busy?
The current player count for RERUST-DEV-WhiteListed is 0, out of 50 slots. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 23:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
How should the tags on RERUST-DEV-WhiteListed be interpreted?
The game's server browser reads these tags from RERUST-DEV-WhiteListed: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^w (Weekly): A wipe each week; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins; EU (Europe): In the server browser it appears under Europe. Current players, queue and world creation time come from the tags and appear at the top of this page.
RERUST-DEV-WhiteListed in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include RERUST-DEV-WhiteListed are: Rust servers in Europe and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Server Information
What Rust version is RERUST-DEV-WhiteListed on?
Rust network protocol 2634 and build 167781 on Windows is what RERUST-DEV-WhiteListed uses. Steam updates your game automatically, but it needs to match the protocol to join.
RERUST-DEV-WhiteListed performance: is it smooth?
Over 48 hours, it averaged 222 server fps; the lowest was 146. The entity count reached 63,316, covering buildings, deployables and all other world objects. Memory use peaked at 1,981 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is RERUST-DEV-WhiteListed and is it online?
The server is online: RERUST-DEV-WhiteListed. The uptime it reports shows a restart roughly 8 hours ago. In 1 full day, uptime was 54%; hours online: 13 of 24. It was first seen by BestRustServers.xyz on 11 October 2026.
RERUST-DEV-WhiteListed location: where is it?
In Europe, RERUST-DEV-WhiteListed lists itself with its EU tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 90.231.47.195:28015.
Rules & Map
RERUST-DEV-WhiteListed map: which one is it?
On RERUST-DEV-WhiteListed, the map is procedural, size 2,500 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What rules and configuration does RERUST-DEV-WhiteListed have?
The name RERUST-DEV-WhiteListed carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. The server has VAC on.
Wipe Schedule
When does RERUST-DEV-WhiteListed wipe?
As RERUST-DEV-WhiteListed's record holds too few wipes to confirm its schedule, its tag drives the prediction. On Monday 19 October at 10:08 UTC the next wipe is due. The current world has been running since 31 hours. Weekly wipes are declared in its tags.
Join Server
RERUST-DEV-WhiteListed joining: how is it done?
To connect, type client.connect 90.231.47.195:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp50- Max players Slots: 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly A wipe each week.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.