RustSkinLab Content Studio
90.254.148.131:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
RustSkinLab Content Studio ranking: what position does it hold?
In the top 33% of all ranked servers, RustSkinLab Content Studio is #7,328 on player hours for the last seven days.
How many players are on RustSkinLab Content Studio?
The server RustSkinLab Content Studio is currently offline; it was last seen 37 hours ago. The seven-day average player count stands at 0, and the highest point was 1. The busiest time in the last 48 hours was 22:00 UTC, when the average player count was 1.
Tags and Filters
What is the meaning of the tags on RustSkinLab Content Studio?
For RustSkinLab Content Studio, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
RustSkinLab Content Studio in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include RustSkinLab Content Studio: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
RustSkinLab Content Studio Rust version: which one?
The combination is Rust network protocol 2634 and build 166494 on Windows for RustSkinLab Content Studio. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is RustSkinLab Content Studio and is it online?
Last seen 37 hours ago, RustSkinLab Content Studio is currently offline. Over the past 4 full days, it was online 15 of 96 hours, 16% of the time. The first time BestRustServers.xyz saw it was on 9 October 2026.
What is the location of RustSkinLab Content Studio?
No region is published by RustSkinLab Content Studio. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 90.254.148.131:28025.
Settings & Map
RustSkinLab Content Studio map: which one is it?
Procedural map: that is what RustSkinLab Content Studio runs, and it is generated by the game.
RustSkinLab Content Studio rules and settings: what are they?
The name RustSkinLab Content Studio carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Schedule
On what schedule does RustSkinLab Content Studio wipe?
Too few wipes are on record for RustSkinLab Content Studio to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 12 days 12 hours.
How to Join
What is the process to join RustSkinLab Content Studio?
Enter client.connect 90.254.148.131:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp2- Max players The server has 2 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.