Staging Crossjoin Test
91.1.111.20:28025 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Staging Crossjoin Test sit in the rankings?
In the top 61% of all ranked servers, Staging Crossjoin Test is #13,973 on player hours for the last seven days.
Is Staging Crossjoin Test busy?
Staging Crossjoin Test is not online at the moment; its last appearance was 18 days 20 hours ago.
Server Tags
How should the tags on Staging Crossjoin Test be interpreted?
The game's server browser reads these tags from Staging Crossjoin Test: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs165824 (Build): Build 165824; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed. Current players, queue and world creation time come from the tags and appear at the top of this page.
Staging Crossjoin Test in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Staging Crossjoin Test are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server Overview
What Rust version is Staging Crossjoin Test on?
Rust network protocol 2634 and build 165824 on Windows is what Staging Crossjoin Test uses. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of Staging Crossjoin Test?
Last seen 18 days 20 hours ago, Staging Crossjoin Test is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. On 25 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Staging Crossjoin Test?
There is no region published by Staging Crossjoin Test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 91.1.111.20:28025.
Rules and Settings
Staging Crossjoin Test map: which one is it?
Generated by the game, the map on Staging Crossjoin Test is procedural.
What are the settings and rules for Staging Crossjoin Test?
A gather rate is not given in the name Staging Crossjoin Test. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. The server has VAC on.
Wipe Cycle
Staging Crossjoin Test wipe schedule: what does it show?
Too few wipes are on record for Staging Crossjoin Test to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 18 days 20 hours.
Join Server
How can I connect to Staging Crossjoin Test?
Enter client.connect 91.1.111.20:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp2- Max players The server has 2 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs165824- Build Build 165824.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.