reseT
91.121.43.194:26975 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 16h. The force wipe · high confidence
- usual gap
- 1.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 21d 16hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:58 UTC 7h ago | – | – | running | 0 |
| Sat 3 Oct, 10:46 UTC 11d ago | 1 | halved by day 1 | 11.3 days | 0 |
| Fri 2 Oct, 22:27 UTC 12d ago | 1 | – | 0.5 days | 0 |
| Thu 1 Oct, 14:46 UTC 13d ago | 1 | – | 1.3 days | 0 |
| Tue 29 Sep, 08:36 UTC 15d ago | 1 | – | 2.3 days | 1 |
| Mon 28 Sep, 21:22 UTC 16d ago | 1 | – | 0.5 days | 1 |
| Mon 28 Sep, 11:03 UTC 16d ago | 1 | – | 0.4 days | 1 |
| Wed 23 Sep, 10:52 UTC 21d ago | 1 | – | 5 days | 1 |
| Thu 17 Sep, 15:01 UTC 27d ago | 1 | halved by day 1 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of reseT?
Rank #15,918 over the last seven days in player hours: reseT, inside the top 72% of ranked servers.
Is reseT busy?
reseT is not online at the moment; its last appearance was 5 hours ago. The seven-day average player count stands at 0.
Tags and Filters
reseT tags: what do they indicate?
Read by the game's server browser, the tags reseT publishes are: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain reseT?
These BestRustServers.xyz lists include reseT: Best modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Server Details
What Rust version is reseT on?
The combination is Rust network protocol 2634 and build 167781 on Linux for reseT. Your game has to match the protocol to connect; Steam takes care of updating it.
reseT performance: is it smooth?
Over 48 hours, it averaged 118 server fps; the lowest was 80. Buildings, deployables and the rest of the world accounted for up to 91,139 entities. The maximum memory used was 3,539 MB. What players experience as lag is low fps combined with a rising entity count.
reseT uptime and reliability: what are they?
Last seen 5 hours ago, reseT is currently offline. According to its reported uptime, the last restart was about 1 hours ago. Over the past 7 full days, it was online 164 of 168 hours, 98% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
reseT location: where is it?
No region is given by reseT. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.121.43.194:26975.
Rules and Settings
What is the map on reseT?
Generated by the game, the map on reseT is procedural, size 4,000, seed 1. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
reseT rules and settings: what are they?
No gather rate appears in the name of reseT. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. Self-described as vanilla: no changed rates, kits or rules—the game as shipped. VAC protection is on.
Wipe Schedule
reseT wipe schedule: what does it show?
Once a month reseT wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 7 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on reseT?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Join Server
How can I connect to reseT?
Use the F1 console: client.connect 91.121.43.194:26975. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp5,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp5- Max players Slots: 5.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.