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BestRustServers.xyz

44,632 players on 11,498 servers

Online #5,855

WhyNotRust

NA · us5 91.229.114.120:28015 checked 12m ago

vanilla

Players

Now0/100
Peak, 48 hours2
7-day average0
7-day peak2
AveragePeak
00.511.5210:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC 10d ago 1 – running 0
Thu 1 Oct, 18:08 UTCFW 12d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average
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Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average
19/250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average
13/250
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 218 on average
71/400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 210 on average
95/200
Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 186 on average
71/200

Quick answers

from the figures on this page

Player Count

What is the rank of WhyNotRust?

Player hours over the last seven days place WhyNotRust at #975 in North America, and at #5,855 in the top 26% of ranked servers.

Is WhyNotRust busy?

0 of 100 slots are filled on WhyNotRust at the moment. The average player count over the last seven days is 0, with a peak of 2. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 2 players.

Tags and Filters

What is the meaning of the tags on WhyNotRust?

Read by the game's server browser, the tags WhyNotRust publishes are: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Where does WhyNotRust appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include WhyNotRust: Rust community servers, ranked, North American Rust servers and Vanilla-tagged Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Overview

What Rust version is WhyNotRust on?

Rust network protocol 2634 and build 167781 on Linux is what WhyNotRust uses. Steam updates your game automatically, but it needs to match the protocol to join.

Is the performance on WhyNotRust smooth?

Its average server fps over the last 48 hours was 75, with a low of 31. It held up to 89,906 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,479 MB. What players experience as lag is low fps combined with a rising entity count.

WhyNotRust uptime and reliability: what are they?

The server is online: WhyNotRust. The uptime it reports shows a restart roughly 1 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.

Where can WhyNotRust be found?

With its NA tag, WhyNotRust lists itself in North America; its region code is us5. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 91.229.114.120:28015 is its address.

Rules and Settings

WhyNotRust map: which one is it?

On WhyNotRust, the map is procedural, size 4,000 with seed 1361231414, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.

What are the settings and rules for WhyNotRust?

A gather rate is not given in the name WhyNotRust. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. It is a community server, found under Community. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.

Wipe Information

WhyNotRust wipe schedule: what does it show?

Too few wipes are on record for WhyNotRust to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 10 days 17 hours.

On WhyNotRust, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 1 players. 29 hours after the latest wipe, the crowd hit its peak.

How to Join

How can I connect to WhyNotRust?

To connect, type client.connect 91.229.114.120:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Game build number: 167781.
ptrak
Networking Network layer: RakNet, the standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.