Yaki's Test Server
NA 91.229.114.179:28023 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 02:23 UTC 6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 05:53 UTC 12d ago | 1 | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 18:32 UTCFW 13d ago | 1 | – | 0.5 days | 0 |
| Wed 30 Sep, 01:35 UTC 14d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Yaki's Test Server?
In North America, Yaki's Test Server is #1,182; across all ranked servers, #7,899 on player hours over the last seven days, in the top 36%.
Is Yaki's Test Server busy?
Yaki's Test Server: 0 players now, with 100 slots available. Averaged across the last seven days: 0 players, peaking at 2. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 1 players.
Tags & Lists
How should the tags on Yaki's Test Server be interpreted?
For Yaki's Test Server, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167058 (Build): Game build number: 167058; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Yaki's Test Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Yaki's Test Server are: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Details
Yaki's Test Server Rust version: which one?
On Linux, Yaki's Test Server runs Rust network protocol 2634 and build 167058. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Yaki's Test Server?
Its average server fps over the last 48 hours was 235, with a low of 221. Buildings, deployables and the rest of the world accounted for up to 136,266 entities. At its highest, memory usage was 6,110 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Yaki's Test Server?
Yaki's Test Server is currently online. According to its reported uptime, the last restart was about 6 days 19 hours ago. Over the past 7 full days, it was online 144 of 168 hours, 86% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Yaki's Test Server be found?
In North America, Yaki's Test Server lists itself with its NA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.179:28023.
Rules & Map
Yaki's Test Server map: which one is it?
A procedural map of size 4,500 and seed 1337 is what Yaki's Test Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What are the settings and rules for Yaki's Test Server?
A gather rate is not given in the name Yaki's Test Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Cycle
Yaki's Test Server wipe schedule: what does it show?
No next wipe can be predicted for Yaki's Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 6 days 21 hours.
On Yaki's Test Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
How to Join
What is the process to join Yaki's Test Server?
To connect, type client.connect 91.229.114.179:28023 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmrust,cs167058,ts8
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players Slots: 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167058- Build Game build number: 167058.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.