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49,658 players on 11,568 servers

Online #14,864

RedMoon (In Development)

NA · us5 91.229.114.221:28023 checked 6m ago

vanillamoddedoxide

Players

Now0/100
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75114:0005:0017:0018:0020:0022:00Wiped Sat 17 Oct, 14:18 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304014:0005:0017:0018:0020:0022:00Wiped Sat 17 Oct, 14:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 days
between real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:53 UTC 18h ago – – running 0
Sat 17 Oct, 15:47 UTC 1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 37 on average
56/175
67/70
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 25 on average
38/100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 23 on average
37/100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 12 on average
16/90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 11 on average
25/150

Quick answers

from the figures on this page

Population

RedMoon (In Development) ranking: what position does it hold?

Player hours over the last seven days place RedMoon (In Development) at #1,496 in North America, and at #14,864 in the top 68% of ranked servers.

How many players are on RedMoon (In Development)?

The current player count for RedMoon (In Development) is 0, out of 100 slots. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 0 players.

Tags & Lists

RedMoon (In Development) tags: what do they indicate?

For RedMoon (In Development), the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Which lists and filters on BestRustServers.xyz contain RedMoon (In Development)?

The BestRustServers.xyz lists that include RedMoon (In Development) are: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server Details

What Rust version is RedMoon (In Development) on?

On Linux, RedMoon (In Development) runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.

Is the performance on RedMoon (In Development) smooth?

Over 48 hours, it averaged 30 server fps; the lowest was 30. The entity count reached 94,909, covering buildings, deployables and all other world objects. Memory use peaked at 2,394 MB. Players feel lag when fps is low and entity count climbs.

What is the uptime and reliability of RedMoon (In Development)?

RedMoon (In Development) is currently online. According to its reported uptime, the last restart was about 4 hours ago. The first time BestRustServers.xyz saw it was on 17 October 2026.

What is the location of RedMoon (In Development)?

With its NA tag, RedMoon (In Development) lists itself in North America; its region code is us5. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 91.229.114.221:28023 is its address.

Rules and Settings

Which map is used on RedMoon (In Development)?

A procedural map of size 4,000 and seed 1337 is what RedMoon (In Development) runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.

RedMoon (In Development) rules and settings: what are they?

A gather rate is not given in the name RedMoon (In Development). No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.

Wipe Cycle

When does RedMoon (In Development) wipe?

Too few wipes are on record for RedMoon (In Development) to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 18 hours.

How to Join

How can I connect to RedMoon (In Development)?

Enter client.connect 91.229.114.221:28023 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167781
Build Game build number: 167781.
ptrak
Networking Network layer: RakNet, the standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla As Facepunch ships the game: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded, because plugins or settings modify play.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.