RedMoon (In Development)
NA · us5 91.229.114.221:28023 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 days between real wipes
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:53 UTC 18h ago | – | – | running | 0 |
| Sat 17 Oct, 15:47 UTC 1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
RedMoon (In Development) ranking: what position does it hold?
Player hours over the last seven days place RedMoon (In Development) at #1,496 in North America, and at #14,864 in the top 68% of ranked servers.
How many players are on RedMoon (In Development)?
The current player count for RedMoon (In Development) is 0, out of 100 slots. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 0 players.
Tags & Lists
RedMoon (In Development) tags: what do they indicate?
For RedMoon (In Development), the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain RedMoon (In Development)?
The BestRustServers.xyz lists that include RedMoon (In Development) are: Best modded Rust servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
What Rust version is RedMoon (In Development) on?
On Linux, RedMoon (In Development) runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
Is the performance on RedMoon (In Development) smooth?
Over 48 hours, it averaged 30 server fps; the lowest was 30. The entity count reached 94,909, covering buildings, deployables and all other world objects. Memory use peaked at 2,394 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of RedMoon (In Development)?
RedMoon (In Development) is currently online. According to its reported uptime, the last restart was about 4 hours ago. The first time BestRustServers.xyz saw it was on 17 October 2026.
What is the location of RedMoon (In Development)?
With its NA tag, RedMoon (In Development) lists itself in North America; its region code is us5. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 91.229.114.221:28023 is its address.
Rules and Settings
Which map is used on RedMoon (In Development)?
A procedural map of size 4,000 and seed 1337 is what RedMoon (In Development) runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
RedMoon (In Development) rules and settings: what are they?
A gather rate is not given in the name RedMoon (In Development). No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Cycle
When does RedMoon (In Development) wipe?
Too few wipes are on record for RedMoon (In Development) to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 18 hours.
How to Join
How can I connect to RedMoon (In Development)?
Enter client.connect 91.229.114.221:28023 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slots: 100.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$rus5- Region code Region code: us5.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.