Project Paradox Test Server
NA · us5 91.229.114.24:28047 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:52 UTC 12d ago | 1 | – | running | 0 |
| Tue 29 Sep, 20:56 UTC 14d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC 22d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC 23d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC 25d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Project Paradox Test Server?
Project Paradox Test Server ranks #1,548 in North America and #15,977 overall on player hours over the last seven days, in the top 71% of ranked servers.
How many players are on Project Paradox Test Server?
The current player count for Project Paradox Test Server is 0, out of 20 slots. The average player count over the last seven days is 0.
Tags & Lists
What is the meaning of the tags on Project Paradox Test Server?
Read by the game's server browser, the tags Project Paradox Test Server publishes are: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): Slot count is 20; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Running build 165217; ptrak (Networking): RakNet is the network layer in use; $rus5 (Region code): Listed region code: us5; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Project Paradox Test Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Project Paradox Test Server are: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Project Paradox Test Server on?
Rust network protocol 2633 and build 165217 on Linux is what Project Paradox Test Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
Project Paradox Test Server performance: is it smooth?
For the past 48 hours, server fps averaged 60, never dropping below 60. Buildings, deployables and the rest of the world accounted for up to 113,580 entities. At its highest, memory usage was 4,825 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Project Paradox Test Server?
At the moment, Project Paradox Test Server is up. According to its reported uptime, the last restart was about 12 days 8 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can Project Paradox Test Server be found?
Its NA tag places Project Paradox Test Server in North America, and its region code is us5. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 91.229.114.24:28047 is its address.
Rules and Settings
Which map is used on Project Paradox Test Server?
On Project Paradox Test Server, the map is procedural, size 4,000 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What rules and configuration does Project Paradox Test Server have?
A gather rate is not given in the name Project Paradox Test Server. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Schedule
Project Paradox Test Server wipe schedule: what does it show?
No next wipe can be predicted for Project Paradox Test Server, which wipes at irregular times. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 12 days 10 hours.
What happens on wipe day on Project Paradox Test Server?
The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
How can I connect to Project Paradox Test Server?
Use the F1 console: client.connect 91.229.114.24:28047. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp20- Max players Slot count is 20.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Running build 165217.
ptrak- Networking RakNet is the network layer in use.
$rus5- Region code Listed region code: us5.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.