[US] Nightshade [PvPvE | Events | QoL Mods]
91.229.114.24:28079 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 22d 1hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:03 UTCFW 13d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does [US] Nightshade [PvPvE | Events | QoL Mods] sit in the rankings?
In the top 18% of all ranked servers, [US] Nightshade [PvPvE | Events | QoL Mods] is #3,921 on player hours for the last seven days.
What is the player count on [US] Nightshade [PvPvE | Events | QoL Mods]?
[US] Nightshade [PvPvE | Events | QoL Mods]: 2 players now, with 50 slots available. The average player count over the last seven days is 1, with a peak of 3. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 2 players.
Tags & Lists
How should the tags on [US] Nightshade [PvPvE | Events | QoL Mods] be interpreted?
Read by the game's server browser, the tags [US] Nightshade [PvPvE | Events | QoL Mods] publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slot count is 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $rus5 (Region code): us5 is the server's region code; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^p (PvE): PvE: the world provides the danger, not other players; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. Current players, queue and world creation time come from the tags and appear at the top of this page.
[US] Nightshade [PvPvE | Events | QoL Mods] in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [US] Nightshade [PvPvE | Events | QoL Mods] are: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
[US] Nightshade [PvPvE | Events | QoL Mods] Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for [US] Nightshade [PvPvE | Events | QoL Mods]. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [US] Nightshade [PvPvE | Events | QoL Mods]?
Its average server fps over the last 48 hours was 60, with a low of 57. The entity count reached 61,397, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,316 MB. What players experience as lag is low fps combined with a rising entity count.
[US] Nightshade [PvPvE | Events | QoL Mods] uptime and reliability: what are they?
The server is online: [US] Nightshade [PvPvE | Events | QoL Mods]. About 1 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
[US] Nightshade [PvPvE | Events | QoL Mods] location: where is it?
Its name points to North America, though [US] Nightshade [PvPvE | Events | QoL Mods] publishes no region tag, and its region code is us5. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 91.229.114.24:28079 is its address.
Rules & Map
Which map is used on [US] Nightshade [PvPvE | Events | QoL Mods]?
A procedural map of size 3,500 and seed 1337 is what [US] Nightshade [PvPvE | Events | QoL Mods] runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
What rules and configuration does [US] Nightshade [PvPvE | Events | QoL Mods] have?
The name [US] Nightshade [PvPvE | Events | QoL Mods] carries no gather multiplier. With no stated limit, groups default to 8 players. It runs pve, no combat against other players. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.
Wipe Schedule
[US] Nightshade [PvPvE | Events | QoL Mods] wipe schedule: what does it show?
Once a month [US] Nightshade [PvPvE | Events | QoL Mods] wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The current world has been running since 12 days 23 hours. Its tags give a wipe schedule of one month.
On [US] Nightshade [PvPvE | Events | QoL Mods], what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 3 hours into the latest wipe, the crowd reached its peak.
Join Server
[US] Nightshade [PvPvE | Events | QoL Mods] joining: how is it done?
Enter client.connect 91.229.114.24:28079 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://discord.com/invite/T5h3RDXjEX.
Server tags
Published as mp50,ptrak,$rus5,v2634,^z,^y,^m,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slot count is 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$rus5- Region code us5 is the server's region code.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.