Development Server
NA · us5 91.229.114.45:28075 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC 1d ago | – | – | running | 0 |
| Sat 10 Oct, 06:47 UTC 3d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTCFW 11d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC 13d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC 16d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC 17d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC 20d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC 21d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC 22d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC 28d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC 29d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Development Server?
In North America, Development Server is #1,404; across all ranked servers, #12,617 on player hours over the last seven days, in the top 56%.
How many players are on Development Server?
Development Server: 0 players now, with 5 slots available. The average player count over the last seven days is 0, with a peak of 1. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 0 players.
Server Tags
Development Server tags: what do they indicate?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival gameplay; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $rus5 (Region code): Region code: us5; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): In the server browser it appears under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Development Server?
These BestRustServers.xyz lists include Development Server: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
Development Server Rust version: which one?
The combination is Rust network protocol 2634 and build 167584 on Linux for Development Server. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Development Server smooth?
For the past 48 hours, server fps averaged 60, never dropping below 60. The entity count reached 3,194, covering buildings, deployables and all other world objects. The maximum memory used was 1,001 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of Development Server?
The server is online: Development Server. According to its reported uptime, the last restart was about 31 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Development Server location: where is it?
With its NA tag, Development Server lists itself in North America; its region code is us5. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 91.229.114.45:28075 is its address.
Settings & Map
Development Server map: which one is it?
Generated by the game, the map on Development Server is procedural, size 1,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What rules and configuration does Development Server have?
A gather rate is not given in the name Development Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Schedule
Development Server wipe schedule: what does it show?
The wipe times of Development Server are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 33 hours.
On Development Server, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
How can I connect to Development Server?
To connect, type client.connect 91.229.114.45:28075 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp5- Max players Slots: 5.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$rus5- Region code Region code: us5.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.