Dutch WildLands PVE | Raidable Bases | Events | SkillTree
91.98.186.106:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:44 UTC 2d ago | 2 | – | running | 1 |
| Wed 7 Oct, 19:13 UTC 7d ago | 2 | halved by day 2 | 5.1 days | 0 |
| Sat 3 Oct, 17:07 UTC 11d ago | 2 | held half | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Dutch WildLands PVE | Raidable Bases | Events | SkillTree ranking: what position does it hold?
Rank #7,546 over the last seven days in player hours: Dutch WildLands PVE | Raidable Bases | Events | SkillTree, inside the top 34% of ranked servers.
What is the player count on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?
0 of 50 slots are filled on Dutch WildLands PVE | Raidable Bases | Events | SkillTree at the moment. The seven-day average player count stands at 0, and the highest point was 2. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 2 players.
Tags and Filters
How should the tags on Dutch WildLands PVE | Raidable Bases | Events | SkillTree be interpreted?
The game's server browser reads these tags from Dutch WildLands PVE | Raidable Bases | Events | SkillTree: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Dutch WildLands PVE | Raidable Bases | Events | SkillTree appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Dutch WildLands PVE | Raidable Bases | Events | SkillTree: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
Dutch WildLands PVE | Raidable Bases | Events | SkillTree Rust version: which one?
On Windows, Dutch WildLands PVE | Raidable Bases | Events | SkillTree runs Rust network protocol 2634 and build 167584. Joining requires the same protocol; Steam updates your game for you.
Dutch WildLands PVE | Raidable Bases | Events | SkillTree performance: is it smooth?
Over 48 hours, it averaged 88 server fps; the lowest was 55. Buildings, deployables and the rest of the world accounted for up to 113,045 entities. The maximum memory used was 4,008 MB. What players experience as lag is low fps combined with a rising entity count.
Dutch WildLands PVE | Raidable Bases | Events | SkillTree uptime and reliability: what are they?
At the moment, Dutch WildLands PVE | Raidable Bases | Events | SkillTree is up. According to its reported uptime, the last restart was about 22 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Dutch WildLands PVE | Raidable Bases | Events | SkillTree location: where is it?
No region is given by Dutch WildLands PVE | Raidable Bases | Events | SkillTree. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.98.186.106:28080.
Settings & Map
Which map is used on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?
A procedural map of size 4,250 and seed 603079722 is what Dutch WildLands PVE | Raidable Bases | Events | SkillTree runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Dutch WildLands PVE | Raidable Bases | Events | SkillTree?
No gather rate appears in the name of Dutch WildLands PVE | Raidable Bases | Events | SkillTree. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC on.
Wipe Information
On what schedule does Dutch WildLands PVE | Raidable Bases | Events | SkillTree wipe?
The wipe times of Dutch WildLands PVE | Raidable Bases | Events | SkillTree are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 2 days 5 hours.
On Dutch WildLands PVE | Raidable Bases | Events | SkillTree, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 18 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of its recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
Join Server
Dutch WildLands PVE | Raidable Bases | Events | SkillTree joining: how is it done?
Use the F1 console: client.connect 91.98.186.106:28080. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/C3A7zgvmn9.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.