Local Theory Test - No EAC
92.253.213.13:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:49 UTC 9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Local Theory Test - No EAC ranking: what position does it hold?
Over the last seven days, Local Theory Test - No EAC ranks #13,772 in player hours, which is in the top 61% of ranked servers.
What is the player count on Local Theory Test - No EAC?
Local Theory Test - No EAC is not online at the moment; its last appearance was 7 days 21 hours ago.
Server Tags
What is the meaning of the tags on Local Theory Test - No EAC?
The game's server browser reads these tags from Local Theory Test - No EAC: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): Slot count is 2; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Local Theory Test - No EAC in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Local Theory Test - No EAC: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Local Theory Test - No EAC on?
The combination is Rust network protocol 2634 and build 166494 on Windows for Local Theory Test - No EAC. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is Local Theory Test - No EAC and is it online?
Last seen 7 days 21 hours ago, Local Theory Test - No EAC is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 2 October 2026, BestRustServers.xyz saw it for the first time.
Local Theory Test - No EAC location: where is it?
There is no region published by Local Theory Test - No EAC. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 92.253.213.13:28015.
Rules & Map
What rules and configuration does Local Theory Test - No EAC have?
No gather rate appears in the name of Local Theory Test - No EAC. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is off.
Wipe Information
Local Theory Test - No EAC wipe schedule: what does it show?
The record holds too few wipes for Local Theory Test - No EAC to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 9 days 2 hours.
On Local Theory Test - No EAC, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join Local Theory Test - No EAC?
Use the F1 console: client.connect 92.253.213.13:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp2- Max players Slot count is 2.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.