Build System Dev
93.2.254.19:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:38 UTC 10d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:07 UTC 11d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Build System Dev?
Over the last seven days, Build System Dev ranks #13,783 in player hours, which is in the top 61% of ranked servers.
What is the player count on Build System Dev?
The server Build System Dev is currently offline; it was last seen 9 days 10 hours ago.
Tags and Filters
What is the meaning of the tags on Build System Dev?
The game's server browser reads these tags from Build System Dev: gmrust (Game mode): Rust survival, standard; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Build System Dev in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Build System Dev are: Best modded Rust servers and Best Rust build servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Build System Dev on?
On Windows, Build System Dev runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of Build System Dev?
Offline now for Build System Dev, last seen 9 days 10 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. On 1 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of Build System Dev?
No region is published by Build System Dev. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 93.2.254.19:28015.
Rules and Settings
Build System Dev map: which one is it?
Procedural map: that is what Build System Dev runs, and it is generated by the game.
What rules and configuration does Build System Dev have?
The name Build System Dev carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Information
On what schedule does Build System Dev wipe?
Build System Dev's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 10 days 7 hours.
On Build System Dev, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 17 hours after the latest wipe, the crowd hit its peak.
Join Server
Build System Dev joining: how is it done?
Use the F1 console: client.connect 93.2.254.19:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players The server has 10 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.