[EU] Tranquility:PvE | IN DEVELOPMENT
EU 93.206.141.105:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does [EU] Tranquility:PvE | IN DEVELOPMENT sit in the rankings?
In Europe, [EU] Tranquility:PvE | IN DEVELOPMENT is #2,420; across all ranked servers, #14,106 on player hours over the last seven days, in the top –.
Is [EU] Tranquility:PvE | IN DEVELOPMENT busy?
At this moment, [EU] Tranquility:PvE | IN DEVELOPMENT is offline, with the last sighting 28 days 10 hours ago.
Tags and Filters
[EU] Tranquility:PvE | IN DEVELOPMENT tags: what do they indicate?
For [EU] Tranquility:PvE | IN DEVELOPMENT, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs163207 (Build): Running build 163207; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^p (PvE): PvE: the world provides the danger, not other players; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain [EU] Tranquility:PvE | IN DEVELOPMENT?
The BestRustServers.xyz lists that include [EU] Tranquility:PvE | IN DEVELOPMENT are: Rust servers in Europe, Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Details
What Rust version is [EU] Tranquility:PvE | IN DEVELOPMENT on?
Rust network protocol 2633 and build 163207 on Windows is what [EU] Tranquility:PvE | IN DEVELOPMENT uses. Your game has to match the protocol to connect; Steam takes care of updating it.
[EU] Tranquility:PvE | IN DEVELOPMENT uptime and reliability: what are they?
Last seen 28 days 10 hours ago, [EU] Tranquility:PvE | IN DEVELOPMENT is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 16 September 2026.
What is the location of [EU] Tranquility:PvE | IN DEVELOPMENT?
With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 93.206.141.105:28015 is its address.
Settings & Map
[EU] Tranquility:PvE | IN DEVELOPMENT map: which one is it?
Generated by the game, the map on [EU] Tranquility:PvE | IN DEVELOPMENT is procedural.
What are the settings and rules for [EU] Tranquility:PvE | IN DEVELOPMENT?
The name [EU] Tranquility:PvE | IN DEVELOPMENT carries no gather multiplier. The default cap of 8 players per group is in force. Listed as pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. The server has VAC on.
Wipe Schedule
When does [EU] Tranquility:PvE | IN DEVELOPMENT wipe?
[EU] Tranquility:PvE | IN DEVELOPMENT's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 30 days.
Join Server
What is the process to join [EU] Tranquility:PvE | IN DEVELOPMENT?
To connect, type client.connect 93.206.141.105:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs163207- Build Running build 163207.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.